index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
gfx
/
vulkan
/
render-vk.cpp
Age
Commit message (
Expand
)
Author
2021-09-23
Add method to retrieve native handles (#1944)
lucy96chen
2021-09-21
Support for existing device/instance handles in Vulkan (#1942)
lucy96chen
2021-09-13
Bug fix in 16bit type emit, vk validation error fix. (#1936)
Yong He
2021-08-17
Add GLSL450 intrinsics to SPIRV direct emit. (#1921)
Yong He
2021-08-12
Further implementation of SPIRV direct emit. (#1920)
Yong He
2021-07-28
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-20
Minor refactor to gfx D3D12 implementation. (#1913)
Yong He
2021-07-19
Enable swiftshader in linux CI builds (#1909)
Yong He
2021-07-09
Enable testing with Swiftshader. (#1906)
Yong He
2021-07-08
Allow render-test to run inline ray tracing tests. (#1903)
Yong He
2021-07-08
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-06-30
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-23
[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)
Yong He
2021-06-10
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-06-04
Fix D3D11 `uploadBufferResource`. (#1869)
Yong He
2021-05-21
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-04-30
Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)
Tim Foley
2021-04-29
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-24
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-23
Fix `model-viewer` crash when using Vulkan. (#1804)
Yong He
2021-04-20
Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-08
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-05
Transient root shader object. (#1782)
Yong He
2021-03-31
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-25
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-24
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-18
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-11
Change representation of initial data for textures (#1747)
Tim Foley
2021-03-11
Add Linux support to `platform` and `gfx`. (#1744)
Yong He
2021-03-10
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-04
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-02-24
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-17
Add `SampleGrad` overload for lod clamp. (#1711)
Yong He
2021-02-05
Shader-Object example (#1694)
Yong He
2021-02-04
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-01-27
Make own a slang session. (#1678)
Yong He
2021-01-26
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-21
Add `StructuredBuffer` support in `gfx`. (#1666)
Yong He
2021-01-19
Make `ShaderCursor` no longer depend on core. (#1661)
Yong He
2021-01-17
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-14
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-11
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-06
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2020-12-10
Move ShaderObject to be under renderer interface. (#1633)
Yong He
2020-12-03
Add shader object parameter binding to renderer_test. (#1622)
Yong He
2020-10-15
Fix Vk leak (#1579)
jsmall-nvidia
2020-10-02
Use new vulkan debug layer. (#1566)
Yong He
2020-08-21
Vulkan update/NVAPI support (#1511)
jsmall-nvidia
[next]