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* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* Various fixes to gfx. (#2074)Yong He2022-01-10
* Draw call tests for Vulkan (#2073)lucy96chen2022-01-10
* Buffer allocation backend. (#2045)ZanderMajercik2022-01-04
* gfx: use uint32_t in draw calls and implement current size query. (#2055)Yong He2021-12-13
* gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He2021-11-17
* Expanded gfx::Format to include additional formats (#1982)lucy96chen2021-10-26
* GFX: implement mutable shader objects. (#1963)Yong He2021-10-18
* Fix GitHub release (#1956)Yong He2021-09-30
* Implement gfx inline ray tracing on D3D12. (#1902)Yong He2021-07-08
* [gfx] Add inline ray tracing support. (#1899)Yong He2021-06-30
* [gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)Yong He2021-06-23
* Support timestamp queries in `gfx`. (#1880)Yong He2021-06-10
* Fix D3D11 `uploadBufferResource`. (#1869)Yong He2021-06-04
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* Update gfx back-ends to handle static specialization (#1826)Tim Foley2021-04-29
* `gfx` DebugCallback and debug layer. (#1822)Yong He2021-04-29
* Remove resource `Usage` from `gfx` interface. (#1813)Yong He2021-04-24
* Various fixes to make `model-viewer` example almost working. (#1801)Yong He2021-04-20
* Improve robustness of gfx lifetime management. (#1788)Yong He2021-04-08
* Transient root shader object. (#1782)Yong He2021-04-05
* Reimplement Vulkan shader objects. (#1764)Yong He2021-03-24
* Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He2021-03-18
* Change representation of initial data for textures (#1747)Tim Foley2021-03-11
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He2021-03-04
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* DX12 & NVAPI fixes (#1695)jsmall-nvidia2021-02-08
* Shader-Object example (#1694)Yong He2021-02-05
* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
* Make own a slang session. (#1678)Yong He2021-01-27
* Integrate reflection more deeply into gfx layer (#1677)Tim Foley2021-01-26
* Make `gfx` compile to a DLL. (#1660)Yong He2021-01-17
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Make `gfx::Renderer` a COM interface. (#1653)Yong He2021-01-11
* Move ShaderObject to be under renderer interface. (#1633)Yong He2020-12-10
* Add shader object parameter binding to renderer_test. (#1622)Yong He2020-12-03
* NVAPI improvements (#1512)jsmall-nvidia2020-08-24
* Vulkan update/NVAPI support (#1511)jsmall-nvidia2020-08-21
* Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley2020-08-05
* Refactor render-test to make cross platform (#1053)jsmall-nvidia2019-09-13