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Making it easier to work with shaders
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gfx.slang
Commit message (
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Author
Age
*
[CBP] Pointer frontend changes + groupshared pointer support (#7848)
ArielG-NV
2025-08-29
*
Add back GFX smoke test (#8030)
Sam Estep
2025-08-06
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Feature/initialize list side branch (#6058)
kaizhangNV
2025-02-05
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[gfx] metal backend skeleton (#4223)
Simon Kallweit
2024-05-27
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[gfx] specify resource view buffer range in bytes (#4149)
skallweitNV
2024-05-13
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add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)
skallweitNV
2024-05-11
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Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-26
*
Support visibility control and default to `internal`. (#3380)
Yong He
2023-12-06
*
GFX report live objects (#2609)
skallweitNV
2023-01-25
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Refactor shader cache (#2558)
skallweitNV
2022-12-12
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PersistentShaderCache integration (#2453)
lucy96chen
2022-10-19
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Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-13
*
Shader caching (#2432)
lucy96chen
2022-10-12
*
Run simple compute kernel in gfx-smoke test. (#2400)
Yong He
2022-09-15
*
Language feature: pointer sized int types. (#2401)
Yong He
2022-09-15
*
Make Optional<PointerType> lower to PointerType instead of a struct. (#2373)
Yong He
2022-08-22
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Call `gfx` in slang program. (#2370)
Yong He
2022-08-20
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Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-16