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* [CBP] Pointer frontend changes + groupshared pointer support (#7848)ArielG-NV2025-08-29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Resolves #7628 Resolves: #8197 Primary Goals: 1. Add `Access` to pointer 2. AddressSpace::GroupShared support for pointers (SPIR-V) 3. Add `__getAddress()` to replace `&` * `&` is not updated to `require(cpu)` since slangpy uses `&`. This means we must: (1) merge PR; (2) replace `&` with `__getAddress()`; (3) add `require(cpu)` to `&` Changes: * Added to `Ptr` the `Access` generic argument & logic (for `Access::Read`). * Moved the generic argument `AddressSpace` from `Ptr` to the end of the type. * Added pointer casting support between any `Ptr` as long as the `AddressSpace` is the same * Disallow globallycoherent T* and coherent T* * Disallow const T*, T const*, and const T* * Fixed .natvis display of `ConstantValue` `ValOperandNode` * Support generic resolution of type-casted integers * Added `VariablePointer` emitting for spirv + other minor logic needed for groupshared pointers Breaking Changes: * Anyone using the `AddressSpace` of `Ptr` will now have to account for the `Access` argument * we disallow various syntax paired with `Ptr` and `T*` --------- Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* Add back GFX smoke test (#8030)Sam Estep2025-08-06
| | | | | * Fix `tools/gfx/gfx.slang` * Add back `tests/cpu-program/gfx-smoke.slang`
* Feature/initialize list side branch (#6058)kaizhangNV2025-02-05
| | | | | | | | | | | | | | | | | | | | | | * SP004: implement initialize list translation to ctor - We synthesize a member-wise constructor for each struct follow the rules described in SP004. - Add logic to translate the initialize list to constructor invoke - Add cuda-host decoration for the synthesized constructor - Remove the default constructor when we have a valid member init constructor - Disable -zero-initialize option, will re-implement it in followup (#6109). - Fix the overload lookup issue When creating invoke expression for ctor, we need to call ResolveInvoke() to find us the best candidates, however the existing lookup logic could find us the base constructor for child struct, we should eliminate this case by providing the LookupOptions::IgnoreInheritance to lookup, this requires us to create a subcontext on SemanticsVisitor to indicate that we only want to use this option on looking the constructor. - Do not implicit initialize a struct that doesn't have explicit default constructor. Co-authored-by: slangbot <186143334+slangbot@users.noreply.github.com>
* [gfx] metal backend skeleton (#4223)Simon Kallweit2024-05-27
| | | | | | | | | | | | | | | | | | | | * add metal-cpp submodule * add metal-cpp cmake target * gfx metal backend skeleton * add premake support * add foundation framework * add metal-cpp include to premake * update vs project file --------- Co-authored-by: Simon Kallweit <skallweit@nvidia.com> Co-authored-by: Jay Kwak <82421531+jkwak-work@users.noreply.github.com>
* [gfx] specify resource view buffer range in bytes (#4149)skallweitNV2024-05-13
| | | | | | | | | | | | | * refactor gfx buffer range to use byte range * create buffer view with zero struct stride for ClearUnorderedAccessViewUint/Float * create buffer descriptors on demand * avoid copying gfx.dll --------- Co-authored-by: Yong He <yonghe@outlook.com>
* add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)skallweitNV2024-05-11
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* Implement GLSL gimageDim & memory qualifiers with optional extension(s); ↵ArielG-NV2024-03-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | resolves #3587 for GLSL & SPIR-V targets #3631 (#3810) * [early push of code since memory qualifiers may be made into a seperate branch & pr and I rather make it simple to split the implementation if required] all type & functions impl. for GLSL image type added all memory qualifiers & tests for direct read/write [GLSL syntax] (DID NOT test or implement parameter qualifiers, that is next commit) * this inlcudes emit-glsl & emit-spirv for qualifier decorations * this also includes error handling * this includes parsing * full implementation other than Rect; all errors and basic tests are done & working what is left: 1. need to now add Rect type support (additional TextureImpl flag) 2. tests 3. testing infrastructure to support variety of types * testing framework now works with images of all types and imageBuffers -- next steps are actual tests * push code for mostly working image atomics; missing int64/uint64 tests and slightly broken feature likley due to missing code from master which I pushed for regular atomics * fix all remaining shader image atomic issues and tests to work with float & i64/u64 fully will now clean up code and squash the commits (since they are quite all over the place) * refactor code to work & look correct, fix all regressions Turned off tests for texture format R64 due to the shader use limitation of currently being only for storage buffers on most hardware (test fail cause, this is not allowed) Changed raygen.slang & nv-ray-tracing-motion-blur.slang since both cross-compiled with glslang, which does not respect layout(rgba8) for RWBuffer's, in this scenario making the type into a SPIR-V rgba32f, which is incorrect and a known problem, this causes different code to be outputted from Slang & HLSL+GLSL->Slang paths Clean up all code and better explain the "why" for the gimageDim definition we use various strings of Slang code, the gist is: 1. Parameters are structured as per IMAGE_PARAM keyword in spec, and we respect this in order to match specification (to allow easy code iteration) 2. sample parameters are required for functions 3. types are inconsistently named fixed regression of breaking l-value lowering when r-value should be lowered (lower-to-ir) fix compiler warnings remove unneeded lambdas `expr->type.isLeftValue = isMutableGLSLBufferBlockVarExpr(baseExpr) && (expr->type.hasReadOnlyOnTarget == false);` is an adjustment made such that a buffer block is mutable only if the block is mutable and the base expression is mutable (to handle case of readonly buffer block, immutable) * remove rectangle parameter * use proper const syntax and struct naming * adjust syntax * adjust modifier capabilitites: HLSL+GLSL --> GLSL. Notice most specifically, if the parent is a global struct we can put a memory qualifier, this does not include, struct inside a struct, with a member variable with a memory qualifier (since then you could use the struct in invalid ways). Added test for struct inside struct with member variable with memory qualifier. adjust syntax and remove code which will rot * adjust formatting for consistency * addressing review feedback addressing review feedback: change testing code to handle int and float/half correctly in all cases adjust testing code syntax as requested change vkdevice code to fit a different form as requested * adjust code as per requested for review: 1. adjusted testing code logic to handle non 0-1 values appropriately, notice int8_t will likley be the range and set order of {[0,127],[-1,-128]}, this is intentional 2. syntax adjustments for correctness * trying to fix falcor regressions * add back removed code for regression testing * test removing changes which may break falcor * Revert "test removing changes which may break falcor" This reverts commit 240da97f06c23e98a26ac23cf1d385995c67b251. * disable R64 support in attempt to fix falcor tests * Revert "disable R64 support in attempt to fix falcor tests" This reverts commit 317cb632eb2f47e980fc4aeafe418f8060f4c473. * disable major device changes (still trying to figure out falcor fails -- locally working different than CI) * test removing d3d changes * remove all format changes * add back removed code for regression testing * try something to get code to work with falcor * address review * Add way to handle constref/ref/encapsulated texture objects with memory qualifiers as a parameter. Fixed an issue (and improved codegen) for when we have a store(dst,load(src)) pattern, where dst is supposed to be equal to src for when resolving globalParam's (no need for work-arounds anymore) * move recent-fix/change to textureType loading into a proper optimization pass which now runs after SPIR-V legalization to catch odd SPIR-V emitting after legalizing types for SPIR-V * Revert most recent optimization pass change, add work around getting a unmangled global parameter address through a intrinsic op instead of spir-v intrinsic (works same as `__imagePointer()`) * remove unneeded changes * remove unneeded `__constref` in glsl.meta * move memory qualifier checks to visitInvoke of check-expr.cpp move GetLegalizedSPIRVGlobalParamAddr resolving to spirv-legalization pass move error for "if using non texture type with memory qualifer in param" earlier such that we error with this first. No point in telling user "you are not putting correct memory qualifiers" when memory qualifiers should not have been used. * add memory qualifier folding modifier 'MemoryQualifierCollectionModifier' to reduce searching and processing (later will be adapted to whole system) as suggested/asked. The utility is a method to track memory qualifiers without doing a expensive linked-list traversal (image's have 4 modifiers normally). * properly pass multiple qualifiers from checkModifier down to the `modifier`s list * addressing review comments: * change implementation to properly handle restrict modifier * add comments about implementation for clarity
* Support visibility control and default to `internal`. (#3380)Yong He2023-12-06
| | | | | | | | | | | | | | | | | | | * Support visibility control and default to `internal`. * Fix wip. * Fixes. * Fix. * Fix test. * Add legacy language detection and compatibility for existing code. * Add doc. --------- Co-authored-by: Yong He <yhe@nvidia.com>
* GFX report live objects (#2609)skallweitNV2023-01-25
| | | | | | | * Add utility to call D3D ReportLiveObjects * Add gfxReportLiveObjects API call * Only warn on swapchain image references
* Refactor shader cache (#2558)skallweitNV2022-12-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Fix a bug in Path::find * Fix code formatting * Fix LockFile and add LockFileGuard * Add PersistentCache and unit test * Replace file path dependency list with source file dependency list * Add note on ordering in Module/FileDependencyList * Remove old shader cache code * Refactor shader cache implementation * Temporarily skip unit tests reading/writing files * Fix warning * Reenable lock file test * Rename shader cache tests and disable crashing test * Testing * Stop using Path::getCanonical * Fix persistent cache lock and test * Fix threading issues * Move adding file dependency hashes to getEntryPointHash() * Fix handling of #include files * Allow specifying additional search paths for gfx testing device * Work on shader cache tests * Update project files * Revive shader cache graphics tests * Split graphics pipeline test * Fix compilation
* PersistentShaderCache integration (#2453)lucy96chen2022-10-19
| | | | | | | | | | | | | | | | | | | | | | | * Shader cache index integrated into RendererBase; Added test for cache eviction policy (which currently does not pass) * Restructured main if block in getEntryPointCodeFromShaderCache; Post-rebase cleanup * undo local testing only change * Fixed issues causing shader cache tests to fail * Edited gfx.slang to reflect structural changes to IDevice::Desc and to include ShaderCacheDesc; Modified how the cache is reading in the file from disk; Added a check to the cache eviction policy test that checks for correct order of entries in the cache as well as eight total expected output files for D3D12 and Vulkan * Removed line in gfx-unit-test.cpp for local testing * Edited .gitignore to ignore all shaders automatically generated by the shader cache tests and removed the test shaders that were previously added; Review changes, most notably with an overhaul of how the cache eviction policy test handles checking order of entries * Ran premake; Removed local testing specific line (again) * Removed expected comparison files from earlier commit; Ran premake * Edited premake5.lua to also ignore the auto-generated shader files from specific shader cache tests * Fixed weird indent in premake5.lua
* Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)Yong He2022-10-13
| | | Co-authored-by: Yong He <yhe@nvidia.com>
* Shader caching (#2432)lucy96chen2022-10-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Changed all getEntryPointCode calls to use RendererBase::getEntryPointCodeFromShaderCache * Hashing hooked up, tests pass but need to add more to fully test functionality * checkpoint * Checkpoint: File system creation seems functional, saving is broken * checkpoint: Fixed filename generation from MD5 hash, shader blob might be going missing ahead of pipeline state creation * Fixed a lot of bugs related to hash code generation, shader cache is likely working but needs further testing * Added workaround for module loading by re-creating the test device, shader cache test functional * Vulkan shader caching bug fixed, checkpoint commit before more refinement * pre-ToT merge checkpoint * checkpoint commit, improving cache keys * Significantly expanded items included in the dependency hash for Module; Added dependency hash functions to SpecializedComponentType and RenamedEntryPointComponentType * Temporarily disable shader cache test * Mid cleanup changes, solution successfully builds * Added several helper update functions to slang-md5 to help simplify usage; Added a function under ISession to compute a hash for all linkage-related items; Function renames and cleaned up some comments * Ran premake.bat; Renamed getASTBasedHashCode to computeASTBasedHash * Added slang unit tests for Checksum and MD5; Extended gfx shader cache test to test with multiple shader files and one shader file with multiple entry points * Solution builds and shader cache tests pass, but at least a couple other tests now failing * ran premake.bat * More cleanup changes * Added shaderCachePath field to IDevice desc in gfx.slang, gfx-smoke.slang should be functional * ran premake * cleanup changes; Adding test printf to getEntryPointCodeFromShaderCache to see if output can be seen in CI * Removed debugging printfs; Added handling for getEntryPointCode() failing * Cleanup changes; Jonathan's fixes to SerialWriter to zero initialize otherwise uninitialized memory; Change to SwizzleExpr creation to zero initialize elementCount * Changed enable_if_t to enable_if * Fixed enable_if * Added test for import vs include and changes to included and imported files; Fixed build errors in CUDA; Renamed shader cache statistics fields * cleanup changes * Readd removed file * Restructured computeDependencyBasedHash calls, added computeDependencyBasedHashImpl to all classes dervied from ComponentType * Applied same restructuring to the AST hash functions * Cleanup changes; Moved HashBuilder out to slang-digest.h and added some helper functions to streamline the process of adding items to a hash * Cleanup; Fixed incorrect expected results for shader import and include test
* Run simple compute kernel in gfx-smoke test. (#2400)Yong He2022-09-15
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* Language feature: pointer sized int types. (#2401)Yong He2022-09-15
| | | | | | | | | | | | | | | | | | | | | * Language feature: pointer sized int types. * Fix. * small change to test. * Fix stdlib. * Fix. * Fix. * Add typedef for `size_t` in stdlib. * Fix test. * Add `intptr_t::size` constant. Co-authored-by: Yong He <yhe@nvidia.com>
* Make Optional<PointerType> lower to PointerType instead of a struct. (#2373)Yong He2022-08-22
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* Call `gfx` in slang program. (#2370)Yong He2022-08-20
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* Add gfx interface definition in Slang. (#2364)Yong He2022-08-16
* Add gfx interface definition in Slang. - add gfx interface definitons in Slang. - fix slang compiler to correctly type-check `out` interface argument. - modify gfx interface to be fully COM compatible - add convenient ShaderProgram creation methods to gfx. * Fix compile errors and warnings. * Update project files * Fix cuda. * Properly implement queryInterface in command encoder impls. Co-authored-by: Yong He <yhe@nvidia.com>