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path: root/tools/gfx/d3d12
AgeCommit message (Expand)Author
2022-10-12Shader caching (#2432)lucy96chen
2022-10-05Various gfx fixes. (#2434)Yong He
2022-09-29GFX: support D3D12EnableExperimentalFeatures. (#2424)Yong He
2022-09-29Add "wave-ops" feature to D3D12 device (#2423)skallweitNV
2022-09-26Use d3d12/vk debug layer when gfx debug layer is enabled. (#2411)Yong He
2022-09-22GFX: improve d3d12 performance. (#2408)Yong He
2022-09-19Fix d3d12 implementation of `uploadBufferData`. (#2402)Yong He
2022-08-20Call `gfx` in slang program. (#2370)Yong He
2022-08-16Add gfx interface definition in Slang. (#2364)Yong He
2022-08-10Artifact and ICastable (#2351)jsmall-nvidia
2022-06-07Add simple ray tracing test (#2261)lucy96chen
2022-05-26Split render-vk.h/.cpp into a set of smaller files (#2244)lucy96chen
2022-05-17Split render-d3d12.h/cpp into a set of smaller files (#2231)lucy96chen
2022-05-04Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen
2022-04-27gfx: Add interop API to control descriptor heap binding. (#2211)Yong He
2022-04-21GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen
2022-04-14GFX renaming work part 1 (#2183)lucy96chen
2022-04-12Support `[DllImport]` (#2181)Yong He
2022-04-07Texture views/shapes tests part 1 (#2179)lucy96chen
2022-03-14Small fix in d3d12 transient heap. (#2160)Yong He
2022-03-11gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...Yong He
2022-03-09gfx: restructure render-vk.cpp (#2157)Yong He
2022-03-09gfx: restructure render-d3d12.cpp (#2154)Yong He
2022-03-08GFX Vulkan: deferred shader compilation and pipeline creation. (#2153)Yong He
2022-03-08Expose API-specific row alignment values (#2151)lucy96chen
2022-02-25Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)lucy96chen
2022-02-23gfx: d3d12 performance optimizations. (#2140)Yong He
2022-02-20gfx: defer downstream shader compilation until draw/dispatch. (#2139)Yong He
2022-02-19Optimize d3d12 mutable shader object implementation. (#2138)Yong He
2022-02-18Added implementations for IFence::getSharedHandle() for Vulkan and D3D12 (#2137)lucy96chen
2022-02-18Fully implement the ray tracing pipeline for Vulkan (#2136)lucy96chen
2022-02-17Add target option to force `scalar` layout for storage buffers. (#2135)Yong He
2022-02-16Various gfx fixes. (#2132)Yong He
2022-02-10gfx: Add `resolveQuery` command. (#2125)Yong He
2022-02-10gfx: support shader record overwrite and fix QueryPool. (#2123)Yong He
2022-02-10gfx: support d3d12 root parameters (#2122)Yong He
2022-02-09Various fixes to gfx. (#2120)Yong He
2022-02-03Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)Yong He
2022-02-01GFX: Add API interception mechanism for pipeline creation. (#2115)Yong He
2022-01-25gfx: Allow null entries in shader table. (#2096)Yong He
2022-01-25Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)lucy96chen
2022-01-21GFX: seperated ShaderTable. (#2090)Yong He
2022-01-19Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen
2022-01-19More fixes to GFX d3d12. (#2084)Yong He
2022-01-19Fixes to GFX. (#2083)Yong He
2022-01-14Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He
2022-01-10Various fixes to gfx. (#2074)Yong He
2022-01-10Draw call tests for Vulkan (#2073)lucy96chen
2022-01-08Fix random d3d12 crash related to readTextureResource(). (#2075)Yong He
2022-01-04Buffer allocation backend. (#2045)ZanderMajercik