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path: root/tools/gfx/d3d12/render-d3d12.h
Commit message (Expand)AuthorAge
* Split render-d3d12.h/cpp into a set of smaller files (#2231)lucy96chen2022-05-17
* Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen2022-05-04
* gfx: Add interop API to control descriptor heap binding. (#2211)Yong He2022-04-27
* GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen2022-04-21
* GFX renaming work part 1 (#2183)lucy96chen2022-04-14
* Support `[DllImport]` (#2181)Yong He2022-04-12
* Small fix in d3d12 transient heap. (#2160)Yong He2022-03-14
* gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...Yong He2022-03-11
* gfx: restructure render-d3d12.cpp (#2154)Yong He2022-03-09
* Swapchain resize and rename to `IDevice` (#1741)Yong He2021-03-10
* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Make `gfx::Renderer` a COM interface. (#1653)Yong He2021-01-11
* Refactor render-test to make cross platform (#1053)jsmall-nvidia2019-09-13