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Making it easier to work with shaders
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d3d12
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render-d3d12.h
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Author
Age
*
Split render-d3d12.h/cpp into a set of smaller files (#2231)
lucy96chen
2022-05-17
*
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-05-04
*
gfx: Add interop API to control descriptor heap binding. (#2211)
Yong He
2022-04-27
*
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-21
*
GFX renaming work part 1 (#2183)
lucy96chen
2022-04-14
*
Support `[DllImport]` (#2181)
Yong He
2022-04-12
*
Small fix in d3d12 transient heap. (#2160)
Yong He
2022-03-14
*
gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...
Yong He
2022-03-11
*
gfx: restructure render-d3d12.cpp (#2154)
Yong He
2022-03-09
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-04
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-11
*
Refactor render-test to make cross platform (#1053)
jsmall-nvidia
2019-09-13