| Age | Commit message (Expand) | Author |
|---|---|---|
| 2024-05-27 | add support for callable shaders in gfx (#3460) | skallweitNV |
| 2024-05-13 | [gfx] specify resource view buffer range in bytes (#4149) | skallweitNV |
| 2024-05-11 | add missing Result to IRayTracingCommandEncoder::bindPipline (#4148) | skallweitNV |
| 2023-09-11 | Add Mesh and Task shader support to GFX (#3190) | Ellie Hermaszewska |
| 2023-02-06 | GFX: make dispatch commands return error code. (#2625) | Yong He |
| 2022-10-26 | Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468) | skallweitNV |
| 2022-10-05 | Various gfx fixes. (#2434) | Yong He |
| 2022-08-20 | Call `gfx` in slang program. (#2370) | Yong He |
| 2022-05-17 | Split render-d3d12.h/cpp into a set of smaller files (#2231) | lucy96chen |
