summaryrefslogtreecommitdiffstats
path: root/tools/gfx/d3d12/d3d12-command-encoder.cpp
Commit message (Expand)AuthorAge
* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* add support for callable shaders in gfx (#3460)skallweitNV2024-05-27
* [gfx] specify resource view buffer range in bytes (#4149)skallweitNV2024-05-13
* add missing Result to IRayTracingCommandEncoder::bindPipline (#4148)skallweitNV2024-05-11
* Add Mesh and Task shader support to GFX (#3190)Ellie Hermaszewska2023-09-11
* GFX: make dispatch commands return error code. (#2625)Yong He2023-02-06
* Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468)skallweitNV2022-10-26
* Various gfx fixes. (#2434)Yong He2022-10-05
* Call `gfx` in slang program. (#2370)Yong He2022-08-20
* Split render-d3d12.h/cpp into a set of smaller files (#2231)lucy96chen2022-05-17