| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Move switch statement bodies to their own lines (#5493) | Ellie Hermaszewska | 2024-11-05 |
| * | format | Ellie Hermaszewska | 2024-10-29 |
| * | add support for callable shaders in gfx (#3460) | skallweitNV | 2024-05-27 |
| * | [gfx] specify resource view buffer range in bytes (#4149) | skallweitNV | 2024-05-13 |
| * | add missing Result to IRayTracingCommandEncoder::bindPipline (#4148) | skallweitNV | 2024-05-11 |
| * | Add Mesh and Task shader support to GFX (#3190) | Ellie Hermaszewska | 2023-09-11 |
| * | GFX: make dispatch commands return error code. (#2625) | Yong He | 2023-02-06 |
| * | Fix D3D12 dispatchRays() when using an empty miss and/or hitgroup table (#2468) | skallweitNV | 2022-10-26 |
| * | Various gfx fixes. (#2434) | Yong He | 2022-10-05 |
| * | Call `gfx` in slang program. (#2370) | Yong He | 2022-08-20 |
| * | Split render-d3d12.h/cpp into a set of smaller files (#2231) | lucy96chen | 2022-05-17 |
