index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
gfx
/
d3d11
Age
Commit message (
Expand
)
Author
2024-07-15
gfx/metal uniform data binding and memory leak fix. (#4644)
Yong He
2024-02-28
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2023-11-01
Parameter binding and gfx fixes. (#3302)
Yong He
2023-07-18
nsight Aftermath crash example (#2984)
jsmall-nvidia
2023-04-29
vkd3d and dxvk integration (#2823)
Ellie Hermaszewska
2023-04-20
Changes for vkd3d proton (#2813)
Ellie Hermaszewska
2023-04-14
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-04
Preliminary support for realtime clock (#2772)
jsmall-nvidia
2023-02-16
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2022-11-07
Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...
skallweitNV
2022-11-04
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-03
Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)
skallweitNV
2022-10-13
Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-12
Shader caching (#2432)
lucy96chen
2022-09-22
GFX: improve d3d12 performance. (#2408)
Yong He
2022-08-10
Artifact and ICastable (#2351)
jsmall-nvidia
2022-06-30
Split render-d3d11.cpp into smaller files (#2307)
lucy96chen
2022-05-04
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-04-21
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-03-09
gfx: restructure render-d3d12.cpp (#2154)
Yong He
2022-02-25
Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)
lucy96chen
2022-02-09
Various fixes to gfx. (#2120)
Yong He
2022-01-14
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-10
Various fixes to gfx. (#2074)
Yong He
2022-01-10
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-04
Buffer allocation backend. (#2045)
ZanderMajercik
2021-12-13
gfx: use uint32_t in draw calls and implement current size query. (#2055)
Yong He
2021-11-22
gfx: Add more fixed function states and instancing draw calls. (#2023)
Yong He
2021-11-17
gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)
Yong He
2021-10-26
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-18
GFX: implement mutable shader objects. (#1963)
Yong He
2021-07-08
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-06-30
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-23
[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)
Yong He
2021-06-10
Support timestamp queries in `gfx`. (#1880)
Yong He
2021-06-04
Fix D3D11 `uploadBufferResource`. (#1869)
Yong He
2021-05-21
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-04-30
Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)
Tim Foley
2021-04-29
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-24
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-20
Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-08
Improve robustness of gfx lifetime management. (#1788)
Yong He
2021-04-05
Transient root shader object. (#1782)
Yong He
2021-03-24
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-18
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-17
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-11
Change representation of initial data for textures (#1747)
Tim Foley
2021-03-10
Swapchain resize and rename to `IDevice` (#1741)
Yong He
[next]