summaryrefslogtreecommitdiff
path: root/tools/gfx/d3d11
AgeCommit message (Expand)Author
2024-07-15gfx/metal uniform data binding and memory leak fix. (#4644)Yong He
2024-02-28[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)Yong He
2024-02-20Refactor compiler option representations. (#3598)Yong He
2023-11-01Parameter binding and gfx fixes. (#3302)Yong He
2023-07-18nsight Aftermath crash example (#2984)jsmall-nvidia
2023-04-29vkd3d and dxvk integration (#2823)Ellie Hermaszewska
2023-04-20Changes for vkd3d proton (#2813)Ellie Hermaszewska
2023-04-14Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska
2023-04-04Preliminary support for realtime clock (#2772)jsmall-nvidia
2023-02-16Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He
2022-11-07Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...skallweitNV
2022-11-04Add AdapterLUID to identify GPU adapters (#2492)skallweitNV
2022-11-03Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)skallweitNV
2022-10-13Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)Yong He
2022-10-12Shader caching (#2432)lucy96chen
2022-09-22GFX: improve d3d12 performance. (#2408)Yong He
2022-08-10Artifact and ICastable (#2351)jsmall-nvidia
2022-06-30Split render-d3d11.cpp into smaller files (#2307)lucy96chen
2022-05-04Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen
2022-04-21GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen
2022-03-09gfx: restructure render-d3d12.cpp (#2154)Yong He
2022-02-25Add isOccluded() and setFullScreenMode() to ISwapchain (#2145)lucy96chen
2022-02-09Various fixes to gfx. (#2120)Yong He
2022-01-14Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He
2022-01-10Various fixes to gfx. (#2074)Yong He
2022-01-10Draw call tests for Vulkan (#2073)lucy96chen
2022-01-04Buffer allocation backend. (#2045)ZanderMajercik
2021-12-13gfx: use uint32_t in draw calls and implement current size query. (#2055)Yong He
2021-11-22gfx: Add more fixed function states and instancing draw calls. (#2023)Yong He
2021-11-17gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He
2021-10-26Expanded gfx::Format to include additional formats (#1982)lucy96chen
2021-10-18GFX: implement mutable shader objects. (#1963)Yong He
2021-07-08Implement gfx inline ray tracing on D3D12. (#1902)Yong He
2021-06-30[gfx] Add inline ray tracing support. (#1899)Yong He
2021-06-23[gfx] Add `IBufferResource::getDeviceAddress()`. (#1892)Yong He
2021-06-10Support timestamp queries in `gfx`. (#1880)Yong He
2021-06-04Fix D3D11 `uploadBufferResource`. (#1869)Yong He
2021-05-21[gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He
2021-04-30Clean up the way we stride over sub-object ranges for D3D11 and Vulkan (#1829)Tim Foley
2021-04-29Update gfx back-ends to handle static specialization (#1826)Tim Foley
2021-04-29`gfx` DebugCallback and debug layer. (#1822)Yong He
2021-04-24Remove resource `Usage` from `gfx` interface. (#1813)Yong He
2021-04-20Various fixes to make `model-viewer` example almost working. (#1801)Yong He
2021-04-08Improve robustness of gfx lifetime management. (#1788)Yong He
2021-04-05Transient root shader object. (#1782)Yong He
2021-03-24Reimplement Vulkan shader objects. (#1764)Yong He
2021-03-18Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He
2021-03-17Remove old code paths from render-test (#1760)Tim Foley
2021-03-11Change representation of initial data for textures (#1747)Tim Foley
2021-03-10Swapchain resize and rename to `IDevice` (#1741)Yong He