index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
gfx
/
d3d11
/
d3d11-device.cpp
Age
Commit message (
Expand
)
Author
2024-10-29
format
Ellie Hermaszewska
2024-02-28
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2023-07-18
nsight Aftermath crash example (#2984)
jsmall-nvidia
2023-04-29
vkd3d and dxvk integration (#2823)
Ellie Hermaszewska
2023-04-20
Changes for vkd3d proton (#2813)
Ellie Hermaszewska
2023-04-14
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-04
Preliminary support for realtime clock (#2772)
jsmall-nvidia
2023-02-16
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2022-11-07
Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...
skallweitNV
2022-11-04
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-10-13
Make `optimalClearValue` optional in `ITextureResource::Desc` (#2450)
Yong He
2022-10-12
Shader caching (#2432)
lucy96chen
2022-08-10
Artifact and ICastable (#2351)
jsmall-nvidia
2022-06-30
Split render-d3d11.cpp into smaller files (#2307)
lucy96chen