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Making it easier to work with shaders
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Author
2025-05-12
Make CUDA version capabilities reach NVRTC (#7074)
Theresa Foley
2024-11-05
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-10-29
format
Ellie Hermaszewska
2024-03-15
[gfx] use CUDA driver API (#3776)
skallweitNV
2024-02-28
[SPIRV] Add NonSemanticDebugInfo for step-through debugging. (#3644)
Yong He
2024-02-20
Refactor compiler option representations. (#3598)
Yong He
2023-11-01
Parameter binding and gfx fixes. (#3302)
Yong He
2023-06-27
Pointer layout support (#2930)
jsmall-nvidia
2023-04-26
Fix most of the disabled warnings on gcc/clang (#2839)
Ellie Hermaszewska
2023-04-13
Set sharedMem argument to 0 when launching cuda kernel. (#2799)
Yong He
2023-04-04
Preliminary support for realtime clock (#2772)
jsmall-nvidia
2023-04-02
Squash some warnings (#2765)
Ellie Hermaszewska
2023-03-30
Enable CUDA render api on unix (#2757)
Ellie Hermaszewska
2023-02-06
GFX: make dispatch commands return error code. (#2625)
Yong He
2022-11-07
Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan and cuda ...
skallweitNV
2022-11-04
Add AdapterLUID to identify GPU adapters (#2492)
skallweitNV
2022-11-03
Add gfxGetAdapters function (currently implemented for D3D12/Vulkan) (#2486)
skallweitNV
2022-10-12
Shader caching (#2432)
lucy96chen
2022-08-20
Call `gfx` in slang program. (#2370)
Yong He
2022-08-16
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-10
Artifact and ICastable (#2351)
jsmall-nvidia
2022-07-25
Split render-cuda.cpp into smaller files (#2334)
lucy96chen
2022-04-21
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-03-08
Expose API-specific row alignment values (#2151)
lucy96chen
2022-02-23
gfx: d3d12 performance optimizations. (#2140)
Yong He
2022-02-19
Optimize d3d12 mutable shader object implementation. (#2138)
Yong He
2022-02-16
Various gfx fixes. (#2132)
Yong He
2022-02-10
gfx: Add `resolveQuery` command. (#2125)
Yong He
2022-02-09
Various fixes to gfx. (#2120)
Yong He
2022-02-03
Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)
Yong He
2022-01-25
Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)
lucy96chen
2022-01-19
Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...
lucy96chen
2022-01-14
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-10
Various fixes to gfx. (#2074)
Yong He
2022-01-10
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-06
Fix cuda texture creation bug (#2076)
Yong He
2021-12-13
Fixes to `uploadTextureData`. (#2058)
Yong He
2021-12-08
gfx Fence implementation improvements. (#2049)
Yong He
2021-12-08
D3D12 and Vulkan to CUDA Texture Sharing (#2038)
lucy96chen
2021-12-07
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-11-18
gfx: add coverage for more resource commands. (#2020)
Yong He
2021-11-17
gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)
Yong He
2021-11-16
gfx: setSamplePositions and clearResourceView. (#2018)
Yong He
2021-11-15
Update gfx interface. (#2015)
Yong He
2021-11-12
Add support for buffer sharing from Vulkan to CUDA (#2008)
lucy96chen
2021-11-09
Allow buffers to be shared between D3D12 and CUDA (#2005)
lucy96chen
2021-11-04
Add interface for new gfx features. (#2003)
Yong He
2021-10-26
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-18
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-04
Modified barrier API to accept multiple resources per call (#1959)
Kai Yao
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