| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | D3D12 and Vulkan to CUDA Texture Sharing (#2038) | lucy96chen | 2021-12-08 |
| * | Various Fixes to gfx, reflection and emit. (#1867) | Yong He | 2021-06-02 |
| * | Rework shader object specialization control interface. (#1857) | Yong He | 2021-05-25 |
| * | [gfx] Support StructuredBuffer<IInterface>. (#1851) | Yong He | 2021-05-21 |
| * | Refactor D3D12 renderer root signature creation (#1779) | Tim Foley | 2021-04-01 |
| * | Clean up render-test handling of input (#1766) | Tim Foley | 2021-03-25 |
| * | Make gfx library visible to external user. (#1719) | Yong He | 2021-02-19 |
| * | Integrate reflection more deeply into gfx layer (#1677) | Tim Foley | 2021-01-26 |
| * | Make `ShaderCursor` no longer depend on core. (#1661) | Yong He | 2021-01-19 |
| * | Make `gfx` compile to a DLL. (#1660) | Yong He | 2021-01-17 |
