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* D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen2021-12-08
* Various Fixes to gfx, reflection and emit. (#1867)Yong He2021-06-02
* Rework shader object specialization control interface. (#1857)Yong He2021-05-25
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* Refactor D3D12 renderer root signature creation (#1779)Tim Foley2021-04-01
* Clean up render-test handling of input (#1766)Tim Foley2021-03-25
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* Integrate reflection more deeply into gfx layer (#1677)Tim Foley2021-01-26
* Make `ShaderCursor` no longer depend on core. (#1661)Yong He2021-01-19
* Make `gfx` compile to a DLL. (#1660)Yong He2021-01-17