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Making it easier to work with shaders
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Age
*
Convert gfx unit tests and examples to use slang-rhi (#7577)
Gangzheng Tong
2025-07-09
*
Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
*
Type layouts for structured buffers with counters (#3269)
Ellie Hermaszewska
2023-10-17
*
GFX renaming work part 2: slang-gfx.h renames (#2194)
lucy96chen
2022-04-21
*
D3D12 and Vulkan to CUDA Texture Sharing (#2038)
lucy96chen
2021-12-08
*
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-06-02
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Rework shader object specialization control interface. (#1857)
Yong He
2021-05-25
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-04-01
*
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
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Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-26
*
Make `ShaderCursor` no longer depend on core. (#1661)
Yong He
2021-01-19
*
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-17