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Commit message (Expand)AuthorAge
* Convert gfx unit tests and examples to use slang-rhi (#7577)Gangzheng Tong2025-07-09
* Move switch statement bodies to their own lines (#5493)Ellie Hermaszewska2024-11-05
* formatEllie Hermaszewska2024-10-29
* Type layouts for structured buffers with counters (#3269)Ellie Hermaszewska2023-10-17
* GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen2022-04-21
* D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen2021-12-08
* Various Fixes to gfx, reflection and emit. (#1867)Yong He2021-06-02
* Rework shader object specialization control interface. (#1857)Yong He2021-05-25
* [gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He2021-05-21
* Refactor D3D12 renderer root signature creation (#1779)Tim Foley2021-04-01
* Clean up render-test handling of input (#1766)Tim Foley2021-03-25
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* Integrate reflection more deeply into gfx layer (#1677)Tim Foley2021-01-26
* Make `ShaderCursor` no longer depend on core. (#1661)Yong He2021-01-19
* Make `gfx` compile to a DLL. (#1660)Yong He2021-01-17