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AgeCommit message (Expand)Author
2023-01-06Fix validation errors (and hang) in swapchain resize test (#2578)Ellie Hermaszewska
2022-12-14Shader cache improvements (#2564)skallweitNV
2022-12-12Refactor shader cache (#2558)skallweitNV
2022-12-02Cleanup crypto utilities (#2549)skallweitNV
2022-11-29FileStream-based implementation for updating cache index file (#2485)lucy96chen
2022-11-16Squash warnings (#2515)Ellie Hermaszewska
2022-10-29Shader cache bugfixes and test additions (#2467)lucy96chen
2022-10-20Cache eviction policy test refinement (#2456)lucy96chen
2022-10-19PersistentShaderCache integration (#2453)lucy96chen
2022-10-13Add getVersionString() to IDownstreamCompiler (#2446)lucy96chen
2022-10-12Add specialization args test (#2444)lucy96chen
2022-10-12Shader caching (#2432)lucy96chen
2022-08-25Fix for Vulkan ray tracing test using a non-zero raygen shader index (#2380)lucy96chen
2022-08-20Call `gfx` in slang program. (#2370)Yong He
2022-08-16Add gfx interface definition in Slang. (#2364)Yong He
2022-07-25Split render-cuda.cpp into smaller files (#2334)lucy96chen
2022-07-12Support `class` types. (#2321)Yong He
2022-06-21Added a second set of shaders to the ray tracing test and added another test ...lucy96chen
2022-06-14Swapchain resize now draws both before and after the resize operation (#2281)lucy96chen
2022-06-07Add simple ray tracing test (#2261)lucy96chen
2022-06-02Add simple swapchain resize test (#2249)lucy96chen
2022-05-04Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen
2022-04-21GFX renaming work part 2: slang-gfx.h renames (#2194)lucy96chen
2022-04-14GFX renaming work part 1 (#2183)lucy96chen
2022-04-07Texture views/shapes tests part 1 (#2179)lucy96chen
2022-03-24Separated out new texture-related structures and texture data generation from...lucy96chen
2022-03-21Add additional texture to texture copying tests (#2165)lucy96chen
2022-03-08Expose API-specific row alignment values (#2151)lucy96chen
2022-02-23gfx: d3d12 performance optimizations. (#2140)Yong He
2022-02-19Optimize d3d12 mutable shader object implementation. (#2138)Yong He
2022-02-16Various gfx fixes. (#2132)Yong He
2022-02-11gfx: Various Vulkan fixes. (#2129)Yong He
2022-02-10gfx: support d3d12 root parameters (#2122)Yong He
2022-02-09Various fixes to gfx. (#2120)Yong He
2022-02-09Added a simple test for getFormatSupportedResourceStates() (#2118)lucy96chen
2022-02-03Add gfx interop to allow more direct D3D12 usage scenarios. (#2117)Yong He
2022-01-25Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)lucy96chen
2022-01-19Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...lucy96chen
2022-01-14Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He
2022-01-10Various fixes to gfx. (#2074)Yong He
2022-01-10Draw call tests for Vulkan (#2073)lucy96chen
2022-01-04Buffer allocation backend. (#2045)ZanderMajercik
2021-12-16gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)lucy96chen
2021-12-09Implement instanced and indirect draw calls (#2053)lucy96chen
2021-12-09Remove `PipelineType` from gfx header. (#2051)Yong He
2021-12-08D3D12 and Vulkan to CUDA Texture Sharing (#2038)lucy96chen
2021-12-07gfx: D3D12 and VK Fence implementation. (#2048)Yong He
2021-12-06gfx Mutable Root shader object implementation. (#2042)Yong He
2021-11-15Add BGRA8 Unorm SRGB to the list of supported formats (#2016)lucy96chen
2021-11-12Add support for buffer sharing from Vulkan to CUDA (#2008)lucy96chen