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* Improve Capability System (#3555)Yong He2024-02-06
* Unify GLSL and HLSL buffer block parsing. (#3552)Yong He2024-02-06
* Add per-buffer data layout control. (#3551)Yong He2024-02-05
* Add glsl implementation of Texture.InterlockedAddF32 (#3550)Yong He2024-02-05
* Implement GLSL build-in functions related to texture (#3544)Jay Kwak2024-02-05
* Fix spirv emit that leads to pathological downstream time. (#3546)Yong He2024-02-03
* Capability type checking. (#3530)Yong He2024-02-02
* Atomics+Wave ops intrinsics fixes. (#3542)Yong He2024-02-02
* GLSL Passthrough support for SSBO types (#3446)Ellie Hermaszewska2024-02-02
* FP16 atomics for RWByteAddresBuffer, fp32 atomics for images. (#3536)Yong He2024-02-01
* Add slangc option to specialize entrypoint + auto glsl mode. (#3531)Yong He2024-02-01
* Correctly apply glsl local size layout to entry points during lowering (#3528)Ellie Hermaszewska2024-01-30
* Fixes for `module` and `include`. (#3519)Yong He2024-01-25
* [SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)Yong He2024-01-24
* SPIRV Legalization fixes. (#3479)Yong He2024-01-23
* Fix incorrect behavior of operator% (#3470)Jay Kwak2024-01-23
* Add support for rayQueryGetIntersectionTriangleVertexPositionsEXT (#3463)kaizhangNV2024-01-23
* Bug fixes for the direct spirv backend. (#3474)Yong He2024-01-22
* Add `-fspv-reflect` support. (#3464)Yong He2024-01-19
* Add test to closesthit and anyhit shaders (#3457)kaizhangNV2024-01-17
* Fix funcs w/ buffer load being treated as readnone. (#3441)Yong He2024-01-09
* Add test for glsl groupshared init (#3433)Ellie Hermaszewska2024-01-05
* Update the GetDimension hlsl builtin for spirv path. In case of sampler, a co...Pankaj Mistry2024-01-02
* Fix nonuniform decoration on direct-to-spirv backend path. (#3338) (#3417)Pankaj Mistry2023-12-16
* Add ConstBufferPointer::subscript. (#3415)Yong He2023-12-15
* GLSL SSBO Support (#3400)Ellie Hermaszewska2023-12-15
* Fix GLSL static initialization bug. (#3409)Yong He2023-12-13
* Add spirv intrinsics for `ConstBufferPointer`. (#3407)Yong He2023-12-13
* Define `Texture::Sample` for float element types only. (#3403)Yong He2023-12-12
* Add check for invalid use of modifiers. (#3402)Yong He2023-12-12
* Diagnose for invalid decl nesting + namespace lookup fixes. (#3397)Yong He2023-12-11
* Handle import, entrypoint and global params in included files. (#3395)Yong He2023-12-08
* WIP: CMake (#3326)Ellie Hermaszewska2023-12-08
* Change default visibility of interface members and update docs. (#3381)Yong He2023-12-06
* Support visibility control and default to `internal`. (#3380)Yong He2023-12-06
* Support `include` for pulling file into the current module. (#3377)Yong He2023-12-05
* Improve generic type argument inference. (#3370)Yong He2023-11-29
* Misc language server fixes. (#3357)Yong He2023-11-28
* Fix spirv intrinsics for partial derivatives. (#3355)Yong He2023-11-27
* Add SPIRV intrinsics for texture footprint query. (#3345)Yong He2023-11-21
* Allow whole program compile when using direct spirv backend. (#3342)Yong He2023-11-20
* Add spirv intrinsic definition for `printf`. (#3340)Yong He2023-11-17
* GLSL/SPIRV Fixes. (#3337)Yong He2023-11-16
* Unify stdlib `Texture` types into one generic type. (#3327)Yong He2023-11-16
* Add GLSL Compatibility. (#3321)Yong He2023-11-14
* Cleanup builtin arithmetic interfaces. (#3317)Yong He2023-11-10
* Add `IRThisTypeWitness` to stand in for witness lookups inside an interface d...Yong He2023-11-07
* Fix ICE when lowering an associatedtype declref from an derived interface. (#...Yong He2023-11-06
* Correctly pass values from the conditional block to the loop during inversion...Ellie Hermaszewska2023-11-06
* Add SubgroupQuad intrinsics for glsl/spirv. (#3310)Yong He2023-11-03