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Making it easier to work with shaders
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Author
Age
*
Improve Capability System (#3555)
Yong He
2024-02-06
*
Unify GLSL and HLSL buffer block parsing. (#3552)
Yong He
2024-02-06
*
Add per-buffer data layout control. (#3551)
Yong He
2024-02-05
*
Add glsl implementation of Texture.InterlockedAddF32 (#3550)
Yong He
2024-02-05
*
Implement GLSL build-in functions related to texture (#3544)
Jay Kwak
2024-02-05
*
Fix spirv emit that leads to pathological downstream time. (#3546)
Yong He
2024-02-03
*
Capability type checking. (#3530)
Yong He
2024-02-02
*
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-02
*
GLSL Passthrough support for SSBO types (#3446)
Ellie Hermaszewska
2024-02-02
*
FP16 atomics for RWByteAddresBuffer, fp32 atomics for images. (#3536)
Yong He
2024-02-01
*
Add slangc option to specialize entrypoint + auto glsl mode. (#3531)
Yong He
2024-02-01
*
Correctly apply glsl local size layout to entry points during lowering (#3528)
Ellie Hermaszewska
2024-01-30
*
Fixes for `module` and `include`. (#3519)
Yong He
2024-01-25
*
[SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)
Yong He
2024-01-24
*
SPIRV Legalization fixes. (#3479)
Yong He
2024-01-23
*
Fix incorrect behavior of operator% (#3470)
Jay Kwak
2024-01-23
*
Add support for rayQueryGetIntersectionTriangleVertexPositionsEXT (#3463)
kaizhangNV
2024-01-23
*
Bug fixes for the direct spirv backend. (#3474)
Yong He
2024-01-22
*
Add `-fspv-reflect` support. (#3464)
Yong He
2024-01-19
*
Add test to closesthit and anyhit shaders (#3457)
kaizhangNV
2024-01-17
*
Fix funcs w/ buffer load being treated as readnone. (#3441)
Yong He
2024-01-09
*
Add test for glsl groupshared init (#3433)
Ellie Hermaszewska
2024-01-05
*
Update the GetDimension hlsl builtin for spirv path. In case of sampler, a co...
Pankaj Mistry
2024-01-02
*
Fix nonuniform decoration on direct-to-spirv backend path. (#3338) (#3417)
Pankaj Mistry
2023-12-16
*
Add ConstBufferPointer::subscript. (#3415)
Yong He
2023-12-15
*
GLSL SSBO Support (#3400)
Ellie Hermaszewska
2023-12-15
*
Fix GLSL static initialization bug. (#3409)
Yong He
2023-12-13
*
Add spirv intrinsics for `ConstBufferPointer`. (#3407)
Yong He
2023-12-13
*
Define `Texture::Sample` for float element types only. (#3403)
Yong He
2023-12-12
*
Add check for invalid use of modifiers. (#3402)
Yong He
2023-12-12
*
Diagnose for invalid decl nesting + namespace lookup fixes. (#3397)
Yong He
2023-12-11
*
Handle import, entrypoint and global params in included files. (#3395)
Yong He
2023-12-08
*
WIP: CMake (#3326)
Ellie Hermaszewska
2023-12-08
*
Change default visibility of interface members and update docs. (#3381)
Yong He
2023-12-06
*
Support visibility control and default to `internal`. (#3380)
Yong He
2023-12-06
*
Support `include` for pulling file into the current module. (#3377)
Yong He
2023-12-05
*
Improve generic type argument inference. (#3370)
Yong He
2023-11-29
*
Misc language server fixes. (#3357)
Yong He
2023-11-28
*
Fix spirv intrinsics for partial derivatives. (#3355)
Yong He
2023-11-27
*
Add SPIRV intrinsics for texture footprint query. (#3345)
Yong He
2023-11-21
*
Allow whole program compile when using direct spirv backend. (#3342)
Yong He
2023-11-20
*
Add spirv intrinsic definition for `printf`. (#3340)
Yong He
2023-11-17
*
GLSL/SPIRV Fixes. (#3337)
Yong He
2023-11-16
*
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-11-16
*
Add GLSL Compatibility. (#3321)
Yong He
2023-11-14
*
Cleanup builtin arithmetic interfaces. (#3317)
Yong He
2023-11-10
*
Add `IRThisTypeWitness` to stand in for witness lookups inside an interface d...
Yong He
2023-11-07
*
Fix ICE when lowering an associatedtype declref from an derived interface. (#...
Yong He
2023-11-06
*
Correctly pass values from the conditional block to the loop during inversion...
Ellie Hermaszewska
2023-11-06
*
Add SubgroupQuad intrinsics for glsl/spirv. (#3310)
Yong He
2023-11-03
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