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Making it easier to work with shaders
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Author
Age
*
Fix specialization constant miscompile in glsl mode. (#5568)
Yong He
2024-11-19
*
Remove "GL_EXT_samplerless_texture_functions" from combined sampler functions...
Yong He
2024-11-18
*
Add `IDifferentiablePtrType` support for arrays (#5576)
Sai Praveen Bangaru
2024-11-18
*
Insert some casts for WGSL texture attribute queries (#5560)
Anders Leino
2024-11-14
*
Various fixes to enable some WGSL graphics tests (#5548)
Anders Leino
2024-11-13
*
Push buffer load to end of access chain. (#5544)
Yong He
2024-11-12
*
Transfer offset decorations when legalizing laid-out structs (#5525)
Anders Leino
2024-11-11
*
Require GL_EXT_samplerless_texture_functions only if needed (#5527)
cheneym2
2024-11-08
*
Fix user-attribute-lookup wgpu crash (#5510)
cheneym2
2024-11-07
*
Enable a bunch of WGPU tests (#5513)
Anders Leino
2024-11-07
*
Fix CUDA prelude for makeMatrix (#5509)
Yong He
2024-11-07
*
Fix IntVal unification logic to insert type casts + buffer element lowering r...
Yong He
2024-11-06
*
Fix WGSL parameter block binding. (#5500)
Yong He
2024-11-06
*
[WGSL] Enable arbitrary arrays in uniform buffers. (#5497)
Yong He
2024-11-06
*
Make various parameters and return types require specialization when targetin...
Anders Leino
2024-11-06
*
Legalize the Entry-point for WGSL (#5498)
Jay Kwak
2024-11-05
*
Fix system semantics of SV_GroupIndex (#5496)
kaizhangNV
2024-11-05
*
Fix issue of infinity float literal (#5489)
kaizhangNV
2024-11-05
*
Update slang-rhi and fix error handling (#5485)
cheneym2
2024-11-05
*
Fixing the wrong implementation of some math intrinsic (#5491)
kaizhangNV
2024-11-05
*
Various WGSL fixes. (#5490)
Yong He
2024-11-04
*
Allow enum cases to be used in attribute arguments. (#5478)
Yong He
2024-11-02
*
Revert uint<->int implicit cast cost to prefer promotion to unsigned. (#5480)
Yong He
2024-11-02
*
Enable a few more WGPU tests (#5476)
Anders Leino
2024-11-01
*
Update Slang-RHI again to get more WGPU fixes (#5475)
Anders Leino
2024-11-01
*
Constant-fold for the type-casting in switch-case labels (#5436)
Jay Kwak
2024-10-30
*
Write only texture types. (#5454)
Yong He
2024-10-30
*
Precompiled SPIR-V import support (#5048)
cheneym2
2024-10-29
*
Use Offset instead of ConstOffset for GLSL function textureGatherOffset (#5426)
Jay Kwak
2024-10-29
*
format
Ellie Hermaszewska
2024-10-29
*
Replace the word stdlib or standard-library with core-module for source code ...
Jay Kwak
2024-10-28
*
Assorted auto-diff enhancements for increased performance & more streamlined ...
Sai Praveen Bangaru
2024-10-28
*
Add implicit cast for generic vector types. (#5413)
Yong He
2024-10-27
*
Add `InterlockedAddF64` intrinsic. (#5412)
Yong He
2024-10-27
*
Replace stdlib on Slang API with CoreModule (#5405)
Jay Kwak
2024-10-25
*
Use DebugDeclare instead of DebugValue. (#5404)
Yong He
2024-10-24
*
Fix language server crash. (#5395)
Yong He
2024-10-24
*
Fix spirv codegen for pointer to empty structs. (#5355)
Yong He
2024-10-21
*
Properly check switch case. (#5341)
Yong He
2024-10-20
*
Remove use of Variable Pointer capability. (#5352)
Yong He
2024-10-19
*
Cleanup definition of `printf`. (#5330)
Yong He
2024-10-17
*
Cleanup atomic intrinsics. (#5324)
Yong He
2024-10-17
*
Fix spirv debug info for pointer types. (#5319)
Yong He
2024-10-16
*
Fix type checking on generic extensions. (#5316)
Yong He
2024-10-15
*
Enable WebGPU tests in CI (#5239)
Anders Leino
2024-10-15
*
WGSL: Enable load & store from byte-addressible buffers (#5252)
Anders Leino
2024-10-11
*
Support constant folding for static array access. (#5248)
Yong He
2024-10-09
*
Use user defined type name in glsl buffer declarations. (#5242)
Yong He
2024-10-09
*
Fix precompiled glsl modules (#5230)
cheneym2
2024-10-09
*
Metal: Texture write fix (#4952)
Dynamitos
2024-10-09
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