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* Fix specialization constant miscompile in glsl mode. (#5568)Yong He2024-11-19
* Remove "GL_EXT_samplerless_texture_functions" from combined sampler functions...Yong He2024-11-18
* Add `IDifferentiablePtrType` support for arrays (#5576)Sai Praveen Bangaru2024-11-18
* Insert some casts for WGSL texture attribute queries (#5560)Anders Leino2024-11-14
* Various fixes to enable some WGSL graphics tests (#5548)Anders Leino2024-11-13
* Push buffer load to end of access chain. (#5544)Yong He2024-11-12
* Transfer offset decorations when legalizing laid-out structs (#5525)Anders Leino2024-11-11
* Require GL_EXT_samplerless_texture_functions only if needed (#5527)cheneym22024-11-08
* Fix user-attribute-lookup wgpu crash (#5510)cheneym22024-11-07
* Enable a bunch of WGPU tests (#5513)Anders Leino2024-11-07
* Fix CUDA prelude for makeMatrix (#5509)Yong He2024-11-07
* Fix IntVal unification logic to insert type casts + buffer element lowering r...Yong He2024-11-06
* Fix WGSL parameter block binding. (#5500)Yong He2024-11-06
* [WGSL] Enable arbitrary arrays in uniform buffers. (#5497)Yong He2024-11-06
* Make various parameters and return types require specialization when targetin...Anders Leino2024-11-06
* Legalize the Entry-point for WGSL (#5498)Jay Kwak2024-11-05
* Fix system semantics of SV_GroupIndex (#5496)kaizhangNV2024-11-05
* Fix issue of infinity float literal (#5489)kaizhangNV2024-11-05
* Update slang-rhi and fix error handling (#5485)cheneym22024-11-05
* Fixing the wrong implementation of some math intrinsic (#5491)kaizhangNV2024-11-05
* Various WGSL fixes. (#5490)Yong He2024-11-04
* Allow enum cases to be used in attribute arguments. (#5478)Yong He2024-11-02
* Revert uint<->int implicit cast cost to prefer promotion to unsigned. (#5480)Yong He2024-11-02
* Enable a few more WGPU tests (#5476)Anders Leino2024-11-01
* Update Slang-RHI again to get more WGPU fixes (#5475)Anders Leino2024-11-01
* Constant-fold for the type-casting in switch-case labels (#5436)Jay Kwak2024-10-30
* Write only texture types. (#5454)Yong He2024-10-30
* Precompiled SPIR-V import support (#5048)cheneym22024-10-29
* Use Offset instead of ConstOffset for GLSL function textureGatherOffset (#5426)Jay Kwak2024-10-29
* formatEllie Hermaszewska2024-10-29
* Replace the word stdlib or standard-library with core-module for source code ...Jay Kwak2024-10-28
* Assorted auto-diff enhancements for increased performance & more streamlined ...Sai Praveen Bangaru2024-10-28
* Add implicit cast for generic vector types. (#5413)Yong He2024-10-27
* Add `InterlockedAddF64` intrinsic. (#5412)Yong He2024-10-27
* Replace stdlib on Slang API with CoreModule (#5405)Jay Kwak2024-10-25
* Use DebugDeclare instead of DebugValue. (#5404)Yong He2024-10-24
* Fix language server crash. (#5395)Yong He2024-10-24
* Fix spirv codegen for pointer to empty structs. (#5355)Yong He2024-10-21
* Properly check switch case. (#5341)Yong He2024-10-20
* Remove use of Variable Pointer capability. (#5352)Yong He2024-10-19
* Cleanup definition of `printf`. (#5330)Yong He2024-10-17
* Cleanup atomic intrinsics. (#5324)Yong He2024-10-17
* Fix spirv debug info for pointer types. (#5319)Yong He2024-10-16
* Fix type checking on generic extensions. (#5316)Yong He2024-10-15
* Enable WebGPU tests in CI (#5239)Anders Leino2024-10-15
* WGSL: Enable load & store from byte-addressible buffers (#5252)Anders Leino2024-10-11
* Support constant folding for static array access. (#5248)Yong He2024-10-09
* Use user defined type name in glsl buffer declarations. (#5242)Yong He2024-10-09
* Fix precompiled glsl modules (#5230)cheneym22024-10-09
* Metal: Texture write fix (#4952)Dynamitos2024-10-09