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authorcheneym2 <acheney@nvidia.com>2024-11-08 14:03:06 -0500
committerGitHub <noreply@github.com>2024-11-08 14:03:06 -0500
commit7c414463063b979afb0b5184a48a13fcaf5b8af7 (patch)
tree08440e924a29f2bfda775f13fcaa6e15a5fca350 /tests
parentf66b046e2767cd7a38acec8c0f988e5937f062e7 (diff)
Require GL_EXT_samplerless_texture_functions only if needed (#5527)
* Require GL_EXT_samplerless_texture_functions only if needed This extension is only necessary when using texture functions on non-combined texture/samplers. Fixes #5518
Diffstat (limited to 'tests')
-rw-r--r--tests/bugs/gh-5518.slang18
1 files changed, 18 insertions, 0 deletions
diff --git a/tests/bugs/gh-5518.slang b/tests/bugs/gh-5518.slang
new file mode 100644
index 000000000..18a987afd
--- /dev/null
+++ b/tests/bugs/gh-5518.slang
@@ -0,0 +1,18 @@
+//TEST:SIMPLE(filecheck=GLSL): -profile spirv_1_5+fragment -entry fragmentMain -target glsl
+
+// Ensure that the use of combined samplers does not needlessly require
+// GL_EXT_samplerless_texture_functions
+
+// GLSL-NOT: #extension GL_EXT_samplerless_texture_functions : require
+
+layout(binding=1) Sampler3D sampler;
+
+[shader("fragment")]
+float4 fragmentMain() : SV_Target
+{
+ int sizeX;
+ int sizeY;
+ int sizeZ;
+ sampler.GetDimensions(sizeX, sizeY, sizeZ);
+ return float4(sizeX, sizeY, sizeZ, 1.0);
+}