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authorcheneym2 <acheney@nvidia.com>2024-10-09 14:42:13 -0400
committerGitHub <noreply@github.com>2024-10-09 14:42:13 -0400
commit1bbc421a663bd494cc1a4dd097852553049cc1d5 (patch)
tree1cfc71191af7d75b440c45334dfb904e78bd75dc /tests
parent8b2bd3c8ac1d365b872d02db6b03d082f132646b (diff)
Fix precompiled glsl modules (#5230)
When precompiling modules defined with glsl, it's necessary to link in the glsl definition module. Reuse the public fillRequirements declaration
Diffstat (limited to 'tests')
-rw-r--r--tests/library/precompiled-glsl.slang30
1 files changed, 30 insertions, 0 deletions
diff --git a/tests/library/precompiled-glsl.slang b/tests/library/precompiled-glsl.slang
new file mode 100644
index 000000000..f8a8ae58e
--- /dev/null
+++ b/tests/library/precompiled-glsl.slang
@@ -0,0 +1,30 @@
+// precompiled-glsl.slang
+
+// A test that precompiles a slang-module using GLSL functions.
+
+//TEST:COMPILE: tests/library/precompiled-glsl.slang -target spirv -stage fragment -entry main
+//TEST:COMPILE: tests/library/precompiled-glsl.slang -target spirv -stage fragment -entry main -embed-downstream-ir
+
+#version 310 es
+precision highp float;
+precision highp int;
+
+public vec3 func(vec3 v)
+{
+ return v;
+}
+
+layout(location = 0) out mediump vec4 dEQP_FragColor;
+
+layout(location = 0) flat in uint out0;
+layout(binding = 0, std140) uniform Reference
+{
+ uint out0;
+} ref;
+
+void main()
+{
+ dEQP_FragColor = mix(vec4(0.0, 1.0, 0.0, 1.0),
+ vec4(0.0, 1.0, 0.0, 1.0),
+ vec4(0.0, 1.0, 0.0, 1.0));
+}