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* Add a new capability hlsl_2018 that avoid using select/and/or (#7003)Jay Kwak2025-05-05
* Add countbits 16-bit and 8-bit support (#6433) (#6897)sricker-nvidia2025-05-05
* Add IREnumType to distinguish enums from ints and each other (#6973)Julius Ikkala2025-05-03
* Disable an always failing test, partial resident test with dx12 (#6983)Jay Kwak2025-05-02
* Add fwidth_coarse and fwidth_fine functions (#6941)pdeayton-nv2025-05-01
* Smoke test WASM as a part of CI (#6969)Jay Kwak2025-05-01
* Add `IOpaqueDescriptor::descriptorAccess`. (#6967)Yong He2025-04-30
* Initial support for immutable lambda expressions. (#6914)Yong He2025-04-30
* cuda: Improve entry handling for SV_DispatchThreadID (#6925)Mukund Keshava2025-04-30
* Add subscript operator support in cuda (#6830)Mukund Keshava2025-04-30
* Support use of `this` with Mesh Shader Outputs (`IRMeshOutputRef`) (#6920)16-Bit-Dog2025-04-29
* Add Slang Byte Code generation and interpreter. (#6896)Yong He2025-04-28
* Emit SPIRV NonReadable decoration for WTexture* (#6922)Darren Wihandi2025-04-27
* Added getCanonicalGenericConstraints2 (sorts constraints and allows more gene...Ronan2025-04-26
* Update spirv-tools to for SDK v2025.2 (#6893)Gangzheng Tong2025-04-25
* Implemented #pragma warning (#6748)Ronan2025-04-24
* Fix attempt to construct an abstract AST node (#6905)Theresa Foley2025-04-25
* update slang-rhi (#6587)Simon Kallweit2025-04-24
* Fix #6544: Properly format nested type names in extensions (#6769)Harsh Aggarwal (NVIDIA)2025-04-24
* Implement shader subgroup rotate intrinsics (#6878)Darren Wihandi2025-04-22
* Add `vk::offset` to specify member offsets for push constants (#6797)Darren Wihandi2025-04-21
* Fix quad control required SPIRV version for emit-spirv-via-glsl (#6869)Darren Wihandi2025-04-21
* Allow simplifying self-referential Phi parameters (#6870)Julius Ikkala2025-04-21
* Implement 64bit countbits intrinsic (#6433) (#6845)sricker-nvidia2025-04-19
* Fix regression in partial specialization of existential arguments (#6818)kaizhangNV2025-04-17
* Fix SV_InstanceID for emit-spirv-via-glsl path (#6848)Darren Wihandi2025-04-17
* Skip cooperative vector tests when the graphics driver doesn't support it (#6...Jay Kwak2025-04-16
* Add cooperative matrix 1 support (#6565)Darren Wihandi2025-04-15
* Fix matrix division by scalar for Metal and WGSL targets (#6752)Darren Wihandi2025-04-14
* Fix User Attribute string reflection (#6799)Devon2025-04-14
* Add SV_PointCoord to match gl_PointCoord (#6795)Julius Ikkala2025-04-14
* Fix pointer field/member access for GLSL (#6798)Darren Wihandi2025-04-13
* Add slang-test check for D3D11 double support (#6761)aidanfnv2025-04-12
* Add flag to hoist instructions (#6740)jarcherNV2025-04-11
* Add a more specific diagnostic message when passing concrete value to interfa...Julius Ikkala2025-04-11
* Get real value for typeAdapter (#6762)Gangzheng Tong2025-04-09
* warn when the user puts a file extension in an implementing directive (#6757)Ellie Hermaszewska2025-04-08
* Support for Payload Access Qualifiers (#3448) (#6595)Harsh Aggarwal (NVIDIA)2025-04-07
* Add defer statement (#6619)Julius Ikkala2025-04-06
* Fix crash when using GLSL global uniforms and varying inputs/ouputs together ...Darren Wihandi2025-04-05
* Implement subgroup quad operations for Metal (#6745)Darren Wihandi2025-04-04
* Add a loop analysis step to infer the exit values of loop phi parameters. (#6...Sai Praveen Bangaru2025-04-04
* Do no fail on missing no_diff annotation on non-differentiable (inputs and ou...Ellie Hermaszewska2025-04-04
* fix(d3d11): correct parameter in VSSetConstantBuffers1 from uavCount … (#6690)Harsh Aggarwal (NVIDIA)2025-04-04
* Add sparse texture Load intrinsic for SPIRV (#6702)DarrelFW3212025-04-03
* Fixed generic interface specialization crashes (#6601): (#6688)Ronan2025-04-03
* Enable coopvec tests with dxc backend (#6726)Jay Kwak2025-04-02
* Metal remove void field (#6725)kaizhangNV2025-04-02
* Use correct syntax for WGSL array transpiling (#6693)jarcherNV2025-04-02
* Use coopvec supporting dxcompiler.dll and dxil.dll (#6719)Jay Kwak2025-04-01