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| author | Darren Wihandi <65404740+fairywreath@users.noreply.github.com> | 2025-04-21 12:46:23 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-04-21 18:46:23 +0000 |
| commit | 62baf92a524a5b57eb465100a5e47c489c049f15 (patch) | |
| tree | 8f66cd150c1e0f80bf8029ffd48bb8ba6537ff9a /tests | |
| parent | 5d41a4dbd319c3266b21eee06bb6459adb59c2e7 (diff) | |
Add `vk::offset` to specify member offsets for push constants (#6797)
* Add struct member offset qualifier for SPIRV
* Implement for GLSL target and add tests
* clean up
* fix formatting
* fix typo
* renamed GLSLStructOffset to VkStructOffset and added emit-spirv-via-glsl test case
Diffstat (limited to 'tests')
| -rw-r--r-- | tests/diagnostics/vk-offset.slang | 34 | ||||
| -rw-r--r-- | tests/spirv/vk-offset.slang | 42 |
2 files changed, 76 insertions, 0 deletions
diff --git a/tests/diagnostics/vk-offset.slang b/tests/diagnostics/vk-offset.slang new file mode 100644 index 000000000..5dbd821c6 --- /dev/null +++ b/tests/diagnostics/vk-offset.slang @@ -0,0 +1,34 @@ +//DIAGNOSTIC_TEST:SIMPLE(filecheck=CHECK): -target spirv -emit-spirv-directly -entry vertexMain -stage vertex + +// CHECK: error 31002: attribute 'vk_offset' is not valid here +// CHECK-NEXT: [vk::offset(16)]] struct S1 +// CHECK: error 31002: attribute 'vk_offset' is not valid here +// CHECK-NEXT: [vk::offset(8)]] VertexOutput output; + +[[vk::offset(16)]] struct S1 +{ + [[vk::offset(32)]] + float2 a; + + float3 b; + + [[vk::offset(16)]] + float4 c; + } + +[[vk::push_constant]] +S1 pc; + +struct VertexOutput +{ + float3 position : SV_Position; +} + +[shader("vertex")] +VertexOutput vertexMain() +{ + [[vk::offset(8)]] VertexOutput output; + output.position = float3(pc.a.x, pc.b.y, pc.c.z); + return output; +} + diff --git a/tests/spirv/vk-offset.slang b/tests/spirv/vk-offset.slang new file mode 100644 index 000000000..64cec1b55 --- /dev/null +++ b/tests/spirv/vk-offset.slang @@ -0,0 +1,42 @@ +//TEST:SIMPLE(filecheck=CHECK_SPV): -target spirv -emit-spirv-directly -entry vertexMain -stage vertex +//TEST:SIMPLE(filecheck=CHECK_SPV): -target spirv -emit-spirv-via-glsl -entry vertexMain -stage vertex +//TEST:SIMPLE(filecheck=CHECK_GLSL): -target glsl -entry vertexMain -stage vertex + +struct S1 +{ + [[vk::offset(32)]] + float2 a; + + float3 b; + + [[vk::offset(16)]] + float4 c; + } + +[[vk::push_constant]] +S1 pc; + +struct VertexOutput +{ + float3 position : SV_Position; +} + +// CHECK_SPV: OpDecorate [[STRUCT:%[a-zA-Z0-9_]+]] Block +// CHECK_SPV-NEXT: OpMemberDecorate [[STRUCT]] 0 Offset 32 +// CHECK_SPV-NEXT: OpMemberDecorate [[STRUCT]] 1 Offset 48 +// CHECK_SPV-NEXT: OpMemberDecorate [[STRUCT]] 2 Offset 16 + +// CHECK_GLSL: layout(std430) uniform +// CHECK_GLSL-NEXT: { +// CHECK_GLSL-NEXT: layout(offset = 32) vec2 a +// CHECK_GLSL-NEXT: vec3 b +// CHECK_GLSL-NEXT: layout(offset = 16) vec4 c + +[shader("vertex")] +VertexOutput vertexMain() +{ + VertexOutput output; + output.position = float3(pc.a.x, pc.b.y, pc.c.z); + return output; +} + |
