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Making it easier to work with shaders
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Author
Age
*
Allow for implicit `this` expressions.
Tim Foley
2017-10-30
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Support explicit `this` expressions
Tim Foley
2017-10-30
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Initial work on support code generation for generics with constraints (#233)
Tim Foley
2017-10-27
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render-test code cleanup
YONGH\yongh
2017-10-25
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test
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
*
test
YONGH\yongh
2017-10-25
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test
YONGH\yongh
2017-10-25
*
add new test mode: COMPARE_RENDER_COMPUTE, which runs a input vertex/fragment...
YONGH\yongh
2017-10-25
*
Merge https://github.com/shader-slang/slang
Yong He
2017-10-23
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*
Fix output for matrix multiple in GLSL code (#228)
Tim Foley
2017-10-23
*
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fix test case
Yong He
2017-10-23
*
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fix compute shader test result comparison
Yong He
2017-10-23
*
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Merge https://github.com/shader-slang/slang
Yong He
2017-10-23
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*
Fix up emission of shader parameter semantics when using IR (#226)
Tim Foley
2017-10-20
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Work in-progress: simple compute test passed. (d3d renderer)
Yong He
2017-10-23
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/
*
Support running and comparing execution results of compute shaders in testing...
YONGH\yongh
2017-10-19
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Reflection: allow querying of semantics on varying input/output (#224)
Tim Foley
2017-10-19
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Initial work on a pass to scalarize GLSL varying input/output (#223)
Tim Foley
2017-10-19
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Work on IR-based cross-compilation (#222)
Tim Foley
2017-10-18
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Implement notion of a "container format" (#213)
Tim Foley
2017-10-16
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Get rid of the `-slang-ir-asm` target (#212)
Tim Foley
2017-10-13
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Move reflection JSON generation into separate text fixture (#211)
Tim Foley
2017-10-13
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Do loop fix (#209)
Tim Foley
2017-10-12
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Bug fixing (#207)
Tim Foley
2017-10-11
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Fix emit logic for `cbuffer` member with initializer (#205)
Tim Foley
2017-10-09
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Preprocessor: fix `undef` and redefinition (#204)
Tim Foley
2017-10-09
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Parser: fix precedence of cast expressions (#203)
Tim Foley
2017-10-09
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Perform some transformations on IR to legalize for GLSL (#200)
Tim Foley
2017-10-06
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Working on better handling of builtin functions in IR (#196)
Tim Foley
2017-10-05
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IR: overhaul IR design/implementation (#195)
Tim Foley
2017-10-04
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Get tests running/passing under Linux (#194)
Tim Foley
2017-09-29
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More work on IR-based lowering and cross-compilation
Tim Foley
2017-09-22
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Use WARP for D3D rendering tests.
Tim Foley
2017-09-21
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Initial work on a "VM" for Slang code (#189)
Tim Foley
2017-09-21
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IR: handle control flow constructs (#186)
Tim Foley
2017-09-14
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Get IR working for `AdaptiveTessellationCS40/Render` test
Tim Foley
2017-09-12
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Get another test working with IR codedgen
Tim Foley
2017-09-11
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Support IR-based codegen for a few more examples.
Tim Foley
2017-09-11
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Replace old notion of "intrinsic" operations
Tim Foley
2017-09-07
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Continue work on IR-based codegen
Tim Foley
2017-09-06
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Add a basic test case for HLSL implicit conversions
Tim Foley
2017-09-05
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Fixup for test failure
Tim Foley
2017-08-25
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Fix some resources-in-structs bugs
Tim Foley
2017-08-25
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Add a flag to control type splitting
Tim Foley
2017-08-17
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Add missing expected output file for test.
Tim Foley
2017-08-15
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Improve diagnostics for overlapping/conflicting bindings
Tim Foley
2017-08-15
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Handle possibility of bad types in varying input/output signature.
Tim Foley
2017-08-15
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Make source location lightweight
Tim Foley
2017-08-10
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Fix use of "pseudo-syntax" in current lowering pass
Tim Foley
2017-08-09
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