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| author | Yong He <yonghe@outlook.com> | 2017-10-23 21:40:53 -0400 |
|---|---|---|
| committer | Yong He <yonghe@outlook.com> | 2017-10-23 21:40:53 -0400 |
| commit | 0ed979e68e8030848aac8af28f82ca1c164e75b6 (patch) | |
| tree | cf6e4b31234d667f6cf5944eec47cb40de65ab40 /tests | |
| parent | 9882956fb76e8e1d8e7ca96c2c129da9cf784fec (diff) | |
| parent | ab64cf2ec05980d72cb2bad45e629d10ebbefdc1 (diff) | |
Merge https://github.com/shader-slang/slang
Diffstat (limited to 'tests')
| -rw-r--r-- | tests/bugs/matrix-mult.glsl | 28 | ||||
| -rw-r--r-- | tests/cross-compile/matrix-mult.slang | 14 | ||||
| -rw-r--r-- | tests/cross-compile/matrix-mult.slang.glsl | 25 |
3 files changed, 67 insertions, 0 deletions
diff --git a/tests/bugs/matrix-mult.glsl b/tests/bugs/matrix-mult.glsl new file mode 100644 index 000000000..b427dee14 --- /dev/null +++ b/tests/bugs/matrix-mult.glsl @@ -0,0 +1,28 @@ +//TEST:COMPARE_GLSL:-profile glsl_fragment_450 -no-checking +// matrix-mult.glsl +#version 450 + +// Confirm that we don't exchange the operands +// to a matrix-vector multiply when we recognize +// one in "raw" GLSL code. + +#ifdef __SLANG__ +__import empty; +#endif + +layout(binding = 0) +uniform C +{ + mat4x4 m; +}; + +layout(location = 0) +in vec4 v; + +layout(location = 0) +out vec4 r; + +void main() +{ + r = m * v; +} diff --git a/tests/cross-compile/matrix-mult.slang b/tests/cross-compile/matrix-mult.slang new file mode 100644 index 000000000..180a806e2 --- /dev/null +++ b/tests/cross-compile/matrix-mult.slang @@ -0,0 +1,14 @@ +//TEST:CROSS_COMPILE: -profile ps_5_0 -entry main -target spirv-assembly + +// Confirm that order of arguments to matrix-vector +// multiplication gets reversed when generating GLSL. + +cbuffer C +{ + float4x3 m; +}; + +float4 main(float3 v) : SV_Target +{ + return mul(m, v); +} diff --git a/tests/cross-compile/matrix-mult.slang.glsl b/tests/cross-compile/matrix-mult.slang.glsl new file mode 100644 index 000000000..0349d854e --- /dev/null +++ b/tests/cross-compile/matrix-mult.slang.glsl @@ -0,0 +1,25 @@ +//TEST_IGNORE_FILE: + +layout(binding = 0) +uniform C +{ + mat4x3 m; +}; + +vec4 main_(vec3 v) +{ + return v * m; +} + +layout(location = 0) +in vec3 SLANG_in_v; + +layout(location = 0) +out vec4 SLANG_out_main_result; + +void main() +{ + vec3 v = SLANG_in_v; + vec4 main_result = main_(v); + SLANG_out_main_result = main_result; +} |
