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* Update spirv-tools version (#5089)cheneym22024-09-19
* Update spirv-header and spirv-tools to Jun/2024 (#4679)Jay Kwak2024-07-18
* Improve Direct SPIRV Backend Test Coverage (#4396)ArielG-NV2024-06-14
* Capability System: Implicit capability upgrade warning/error (#4241)ArielG-NV2024-06-12
* Switch to direct-to-spirv backend as default. (#4002)Yong He2024-04-23
* Legalization of non-struct when function expects struct, resolves #3840 (#3880)ArielG-NV2024-04-03
* Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...ArielG-NV2024-03-26
* Capability type checking. (#3530)Yong He2024-02-02
* Add support for rayQueryGetIntersectionTriangleVertexPositionsEXT (#3463)kaizhangNV2024-01-23
* Add test to closesthit and anyhit shaders (#3457)kaizhangNV2024-01-17
* Add check for invalid use of modifiers. (#3402)Yong He2023-12-12
* Support visibility control and default to `internal`. (#3380)Yong He2023-12-06
* [Direct SPIRV]: ray tracing pipeline intrinsics. (#3244)Yong He2023-09-28
* Add all RayQuery SPIRV Intrinsics. (#3204)Yong He2023-09-13
* SPIR-V image operations (#3163)Ellie Hermaszewska2023-09-05
* Misc. SPIRV Fixes, Part 2. (#3147)Yong He2023-08-24
* Compile append and consume structured buffers to glsl. (#3142)Yong He2023-08-21
* Various dxc/fxc compatibility fixes. (#2863)Yong He2023-05-02
* For C-like targets, emit resource declarations before other globals (#2843)Sai Praveen Bangaru2023-04-26
* Fix optimization pass not converging. (#2725)Yong He2023-03-23
* More control flow simplifications. (#2673)Yong He2023-02-24
* Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He2023-02-16
* Warning on lossy implicit casts. (#2367)Yong He2022-08-17
* Callable shader fix and explicit payload locations for GLSL (#2185)Alexey Panteleev2022-04-13
* Fixed the mapping of the ray tracing instance functions to GLSL (#2177)Alexey Panteleev2022-04-06
* Work to mitigate SPIR-V bloat (#1914)Theresa Foley2021-07-21
* Update glslang to 11.1.0 (#1662)Tim Foley2021-01-20
* Add a -capability command-line option (#1651)Tim Foley2021-01-07
* Use "capability" system to select VKRT extension (#1647)Tim Foley2021-01-05
* Enable all dynamic dispatch tests on CUDA. (#1552)Yong He2020-09-21
* Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley2020-08-05
* Run SSA pass to clean up temporary variables during generics lowering. (#1447)Yong He2020-07-23
* Avoid SPIRV validation error by removing readonly flag from shaderRecord buff...Nima Nikfetrat2019-04-02
* Output readonly for suitable glsl buffers (#845)jsmall-nvidia2019-02-13
* Refactor several IR passes (#761)Tim Foley2018-12-19
* Represent global shader parameters explicitly in the IR (#756)Tim Foley2018-12-14
* Change how buffers are emitted (#741)Tim Foley2018-12-07
* Add support for Vulkan raytraicng "shader record" (#735)Tim Foley2018-11-30
* Bug fix - vk::binding on structured buffers (#720)jsmall-nvidia2018-11-16
* Add callable shader support for Vulkan ray tracing (#718)Tim Foley2018-11-12
* Update Vulkan ray tracing support to final extension spec (#717)Tim Foley2018-11-09
* Support cross-compilation of ray tracing shaders to Vulkan (#663)Tim Foley2018-10-04