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| author | Yong He <yonghe@outlook.com> | 2023-03-23 16:59:02 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-03-23 16:59:02 -0700 |
| commit | 50e7d9797d9bf4b98a056d5df128c24dde6e78bd (patch) | |
| tree | 3e6e4491b1b6512280adff1d69a93ccaf50f6bb3 /tests/vkray | |
| parent | 85f005888cadeb4b1d957b57a86cbad6cc9ea313 (diff) | |
Fix optimization pass not converging. (#2725)
* Fix optimization pass not converging.
* Fix.
* Fix tests.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tests/vkray')
| -rw-r--r-- | tests/vkray/callable-caller.slang.glsl | 7 | ||||
| -rw-r--r-- | tests/vkray/raygen.slang.glsl | 20 |
2 files changed, 13 insertions, 14 deletions
diff --git a/tests/vkray/callable-caller.slang.glsl b/tests/vkray/callable-caller.slang.glsl index 11049074f..885c78dfa 100644 --- a/tests/vkray/callable-caller.slang.glsl +++ b/tests/vkray/callable-caller.slang.glsl @@ -41,10 +41,9 @@ void main() uvec3 _S2 = ((gl_LaunchIDNV)); vec2 _S3 = vec2(_S2.xy); uvec3 _S4 = ((gl_LaunchSizeNV)); - vec2 _S5 = _S3 / vec2(_S4.xy); - payload_1.uv_0 = _S5; + payload_1.uv_0 = _S3 / vec2(_S4.xy); CallShader_0(C_0._data.shaderIndex_0, payload_1); - uvec3 _S6 = ((gl_LaunchIDNV)); - imageStore((gImage_0), ivec2((_S6.xy)), payload_1.albedo_0); + uvec3 _S5 = ((gl_LaunchIDNV)); + imageStore((gImage_0), ivec2((_S5.xy)), payload_1.albedo_0); return; } diff --git a/tests/vkray/raygen.slang.glsl b/tests/vkray/raygen.slang.glsl index f86f67e82..5c609f795 100644 --- a/tests/vkray/raygen.slang.glsl +++ b/tests/vkray/raygen.slang.glsl @@ -92,17 +92,17 @@ void main() uvec3 _S6 = ((gl_LaunchIDEXT)); float _S7 = float(_S6.y) + 0.5; uvec3 _S8 = ((gl_LaunchSizeEXT)); - float _S9 = _S7 / float(_S8.y); - vec2 inUV_0 = vec2(_S5, _S9); - vec4 _S10 = (texture(sampler2D(samplerPosition_0,sampler_0), (inUV_0))); - vec3 P_0 = _S10.xyz; - vec4 _S11 = (texture(sampler2D(samplerNormal_0,sampler_0), (inUV_0))); - vec3 N_0 = _S11.xyz * 2.0 - 1.0; + + vec2 inUV_0 = vec2(_S5, _S7 / float(_S8.y)); + vec4 _S9 = (texture(sampler2D(samplerPosition_0,sampler_0), (inUV_0))); + vec3 P_0 = _S9.xyz; + vec4 _S10 = (texture(sampler2D(samplerNormal_0,sampler_0), (inUV_0))); + vec3 N_0 = _S10.xyz * 2.0 - 1.0; vec3 lightDelta_0 = ubo_0._data.light_0.position_0.xyz - P_0; float lightDist_0 = length(lightDelta_0); vec3 L_0 = normalize(lightDelta_0); - float _S12 = 1.0 / (lightDist_0 * lightDist_0); + float _S11 = 1.0 / (lightDist_0 * lightDist_0); RayDesc_0 ray_0; ray_0.Origin_0 = P_0; ray_0.TMin_0 = 0.00000099999999747524; @@ -119,14 +119,14 @@ void main() } else { - atten_0 = _S12; + atten_0 = _S11; } vec3 color_2 = ubo_0._data.light_0.color_1.xyz * saturate_0(dot(N_0, L_0)) * atten_0; ReflectionRay_0 reflectionRay_0; TraceRay_1(as_0, 1U, 255U, 0U, 0U, 2U, ray_0, reflectionRay_0); vec3 color_3 = color_2 + reflectionRay_0.color_0; - uvec3 _S13 = ((gl_LaunchIDEXT)); - imageStore((outputImage_0), ivec2((uvec2(ivec2(_S13.xy)))), vec4(color_3, 1.0)); + uvec3 _S12 = ((gl_LaunchIDEXT)); + imageStore((outputImage_0), ivec2((uvec2(ivec2(_S12.xy)))), vec4(color_3, 1.0)); return; } |
