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authorYong He <yonghe@outlook.com>2023-03-23 16:59:02 -0700
committerGitHub <noreply@github.com>2023-03-23 16:59:02 -0700
commit50e7d9797d9bf4b98a056d5df128c24dde6e78bd (patch)
tree3e6e4491b1b6512280adff1d69a93ccaf50f6bb3 /tests/vkray
parent85f005888cadeb4b1d957b57a86cbad6cc9ea313 (diff)
Fix optimization pass not converging. (#2725)
* Fix optimization pass not converging. * Fix. * Fix tests. --------- Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tests/vkray')
-rw-r--r--tests/vkray/callable-caller.slang.glsl7
-rw-r--r--tests/vkray/raygen.slang.glsl20
2 files changed, 13 insertions, 14 deletions
diff --git a/tests/vkray/callable-caller.slang.glsl b/tests/vkray/callable-caller.slang.glsl
index 11049074f..885c78dfa 100644
--- a/tests/vkray/callable-caller.slang.glsl
+++ b/tests/vkray/callable-caller.slang.glsl
@@ -41,10 +41,9 @@ void main()
uvec3 _S2 = ((gl_LaunchIDNV));
vec2 _S3 = vec2(_S2.xy);
uvec3 _S4 = ((gl_LaunchSizeNV));
- vec2 _S5 = _S3 / vec2(_S4.xy);
- payload_1.uv_0 = _S5;
+ payload_1.uv_0 = _S3 / vec2(_S4.xy);
CallShader_0(C_0._data.shaderIndex_0, payload_1);
- uvec3 _S6 = ((gl_LaunchIDNV));
- imageStore((gImage_0), ivec2((_S6.xy)), payload_1.albedo_0);
+ uvec3 _S5 = ((gl_LaunchIDNV));
+ imageStore((gImage_0), ivec2((_S5.xy)), payload_1.albedo_0);
return;
}
diff --git a/tests/vkray/raygen.slang.glsl b/tests/vkray/raygen.slang.glsl
index f86f67e82..5c609f795 100644
--- a/tests/vkray/raygen.slang.glsl
+++ b/tests/vkray/raygen.slang.glsl
@@ -92,17 +92,17 @@ void main()
uvec3 _S6 = ((gl_LaunchIDEXT));
float _S7 = float(_S6.y) + 0.5;
uvec3 _S8 = ((gl_LaunchSizeEXT));
- float _S9 = _S7 / float(_S8.y);
- vec2 inUV_0 = vec2(_S5, _S9);
- vec4 _S10 = (texture(sampler2D(samplerPosition_0,sampler_0), (inUV_0)));
- vec3 P_0 = _S10.xyz;
- vec4 _S11 = (texture(sampler2D(samplerNormal_0,sampler_0), (inUV_0)));
- vec3 N_0 = _S11.xyz * 2.0 - 1.0;
+
+ vec2 inUV_0 = vec2(_S5, _S7 / float(_S8.y));
+ vec4 _S9 = (texture(sampler2D(samplerPosition_0,sampler_0), (inUV_0)));
+ vec3 P_0 = _S9.xyz;
+ vec4 _S10 = (texture(sampler2D(samplerNormal_0,sampler_0), (inUV_0)));
+ vec3 N_0 = _S10.xyz * 2.0 - 1.0;
vec3 lightDelta_0 = ubo_0._data.light_0.position_0.xyz - P_0;
float lightDist_0 = length(lightDelta_0);
vec3 L_0 = normalize(lightDelta_0);
- float _S12 = 1.0 / (lightDist_0 * lightDist_0);
+ float _S11 = 1.0 / (lightDist_0 * lightDist_0);
RayDesc_0 ray_0;
ray_0.Origin_0 = P_0;
ray_0.TMin_0 = 0.00000099999999747524;
@@ -119,14 +119,14 @@ void main()
}
else
{
- atten_0 = _S12;
+ atten_0 = _S11;
}
vec3 color_2 = ubo_0._data.light_0.color_1.xyz * saturate_0(dot(N_0, L_0)) * atten_0;
ReflectionRay_0 reflectionRay_0;
TraceRay_1(as_0, 1U, 255U, 0U, 0U, 2U, ray_0, reflectionRay_0);
vec3 color_3 = color_2 + reflectionRay_0.color_0;
- uvec3 _S13 = ((gl_LaunchIDEXT));
- imageStore((outputImage_0), ivec2((uvec2(ivec2(_S13.xy)))), vec4(color_3, 1.0));
+ uvec3 _S12 = ((gl_LaunchIDEXT));
+ imageStore((outputImage_0), ivec2((uvec2(ivec2(_S12.xy)))), vec4(color_3, 1.0));
return;
}