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authorjsmall-nvidia <jsmall@nvidia.com>2019-02-13 14:49:02 -0500
committerGitHub <noreply@github.com>2019-02-13 14:49:02 -0500
commitd7280c3eb0341906a24084595b1a44aed24b3eb7 (patch)
treeea16c0b1d753504b0eeb9b8974cc16f633c4c51d /tests/vkray
parent8e7e74f3137a89ccff306350d591a34933ae772f (diff)
Output readonly for suitable glsl buffers (#845)
* Output readonly on buffers for glsl if resource is readonly. Didn't add to emitGLSLParameterGroup because the cases there seem to to either be implicitly read only, or allow write. * * Improve comments around use of 'readonly' on glsl output * Use readonly with shaderRecord * Add comment pointing out shader record can be rw on vk, so might require changes in the future.
Diffstat (limited to 'tests/vkray')
-rw-r--r--tests/vkray/closesthit.slang.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/tests/vkray/closesthit.slang.glsl b/tests/vkray/closesthit.slang.glsl
index 46c5ea636..d85e982fa 100644
--- a/tests/vkray/closesthit.slang.glsl
+++ b/tests/vkray/closesthit.slang.glsl
@@ -21,12 +21,12 @@ struct SLANG_ParameterGroup_ShaderRecord_0
};
layout(shaderRecordNV)
-buffer tmp_shaderrecord
+readonly buffer tmp_shaderrecord
{
SLANG_ParameterGroup_ShaderRecord_0 _data;
} ShaderRecord_0;
-layout(std430, binding = 0) buffer tmp_colors
+layout(std430, binding = 0) readonly buffer tmp_colors
{
vec4 _data[];
} colors_0;