From d7280c3eb0341906a24084595b1a44aed24b3eb7 Mon Sep 17 00:00:00 2001 From: jsmall-nvidia Date: Wed, 13 Feb 2019 14:49:02 -0500 Subject: Output readonly for suitable glsl buffers (#845) * Output readonly on buffers for glsl if resource is readonly. Didn't add to emitGLSLParameterGroup because the cases there seem to to either be implicitly read only, or allow write. * * Improve comments around use of 'readonly' on glsl output * Use readonly with shaderRecord * Add comment pointing out shader record can be rw on vk, so might require changes in the future. --- tests/vkray/closesthit.slang.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'tests/vkray') diff --git a/tests/vkray/closesthit.slang.glsl b/tests/vkray/closesthit.slang.glsl index 46c5ea636..d85e982fa 100644 --- a/tests/vkray/closesthit.slang.glsl +++ b/tests/vkray/closesthit.slang.glsl @@ -21,12 +21,12 @@ struct SLANG_ParameterGroup_ShaderRecord_0 }; layout(shaderRecordNV) -buffer tmp_shaderrecord +readonly buffer tmp_shaderrecord { SLANG_ParameterGroup_ShaderRecord_0 _data; } ShaderRecord_0; -layout(std430, binding = 0) buffer tmp_colors +layout(std430, binding = 0) readonly buffer tmp_colors { vec4 _data[]; } colors_0; -- cgit v1.2.3