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* Work to mitigate SPIR-V bloat (#1914)Theresa Foley2021-07-21
* Update glslang to 11.1.0 (#1662)Tim Foley2021-01-20
* Add a -capability command-line option (#1651)Tim Foley2021-01-07
* Use "capability" system to select VKRT extension (#1647)Tim Foley2021-01-05
* Enable all dynamic dispatch tests on CUDA. (#1552)Yong He2020-09-21
* Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley2020-08-05
* Run SSA pass to clean up temporary variables during generics lowering. (#1447)Yong He2020-07-23
* Avoid SPIRV validation error by removing readonly flag from shaderRecord buff...Nima Nikfetrat2019-04-02
* Output readonly for suitable glsl buffers (#845)jsmall-nvidia2019-02-13
* Refactor several IR passes (#761)Tim Foley2018-12-19
* Represent global shader parameters explicitly in the IR (#756)Tim Foley2018-12-14
* Change how buffers are emitted (#741)Tim Foley2018-12-07
* Add support for Vulkan raytraicng "shader record" (#735)Tim Foley2018-11-30
* Bug fix - vk::binding on structured buffers (#720)jsmall-nvidia2018-11-16
* Add callable shader support for Vulkan ray tracing (#718)Tim Foley2018-11-12
* Update Vulkan ray tracing support to final extension spec (#717)Tim Foley2018-11-09
* Support cross-compilation of ray tracing shaders to Vulkan (#663)Tim Foley2018-10-04