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Making it easier to work with shaders
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Author
Age
*
Work to mitigate SPIR-V bloat (#1914)
Theresa Foley
2021-07-21
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Update glslang to 11.1.0 (#1662)
Tim Foley
2021-01-20
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Add a -capability command-line option (#1651)
Tim Foley
2021-01-07
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Use "capability" system to select VKRT extension (#1647)
Tim Foley
2021-01-05
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Enable all dynamic dispatch tests on CUDA. (#1552)
Yong He
2020-09-21
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Change the policy for entry-point uniform parameters on Vulkan (#1476)
Tim Foley
2020-08-05
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Run SSA pass to clean up temporary variables during generics lowering. (#1447)
Yong He
2020-07-23
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Avoid SPIRV validation error by removing readonly flag from shaderRecord buff...
Nima Nikfetrat
2019-04-02
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Output readonly for suitable glsl buffers (#845)
jsmall-nvidia
2019-02-13
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Refactor several IR passes (#761)
Tim Foley
2018-12-19
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Represent global shader parameters explicitly in the IR (#756)
Tim Foley
2018-12-14
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Change how buffers are emitted (#741)
Tim Foley
2018-12-07
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Add support for Vulkan raytraicng "shader record" (#735)
Tim Foley
2018-11-30
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Bug fix - vk::binding on structured buffers (#720)
jsmall-nvidia
2018-11-16
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Add callable shader support for Vulkan ray tracing (#718)
Tim Foley
2018-11-12
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Update Vulkan ray tracing support to final extension spec (#717)
Tim Foley
2018-11-09
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Support cross-compilation of ray tracing shaders to Vulkan (#663)
Tim Foley
2018-10-04