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AgeCommit message (Expand)Author
2025-07-02Defer immutable buffer loads when emitting spirv. (#7579)Yong He
2025-03-22Support spirv ops added by multiple extensions (#6615)Dario Mylonopoulos
2025-02-28Consolidate multiple inouts/outs into struct (#6435)Mukund Keshava
2025-02-11Add raypayload decoration to ray payload structs (#6164)Ellie Hermaszewska
2025-01-07Lower varying parameters as pointers instead of SSA values. (#5919)Yong He
2024-09-19Update spirv-tools version (#5089)cheneym2
2024-07-18Update spirv-header and spirv-tools to Jun/2024 (#4679)Jay Kwak
2024-06-14Improve Direct SPIRV Backend Test Coverage (#4396)ArielG-NV
2024-06-12Capability System: Implicit capability upgrade warning/error (#4241)ArielG-NV
2024-04-23Switch to direct-to-spirv backend as default. (#4002)Yong He
2024-04-03Legalization of non-struct when function expects struct, resolves #3840 (#3880)ArielG-NV
2024-03-26Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...ArielG-NV
2024-02-02Capability type checking. (#3530)Yong He
2024-01-23Add support for rayQueryGetIntersectionTriangleVertexPositionsEXT (#3463)kaizhangNV
2024-01-17Add test to closesthit and anyhit shaders (#3457)kaizhangNV
2023-12-12Add check for invalid use of modifiers. (#3402)Yong He
2023-12-06Support visibility control and default to `internal`. (#3380)Yong He
2023-09-28[Direct SPIRV]: ray tracing pipeline intrinsics. (#3244)Yong He
2023-09-13Add all RayQuery SPIRV Intrinsics. (#3204)Yong He
2023-09-05SPIR-V image operations (#3163)Ellie Hermaszewska
2023-08-24Misc. SPIRV Fixes, Part 2. (#3147)Yong He
2023-08-21Compile append and consume structured buffers to glsl. (#3142)Yong He
2023-05-02Various dxc/fxc compatibility fixes. (#2863)Yong He
2023-04-26For C-like targets, emit resource declarations before other globals (#2843)Sai Praveen Bangaru
2023-03-23Fix optimization pass not converging. (#2725)Yong He
2023-02-24More control flow simplifications. (#2673)Yong He
2023-02-16Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He
2022-08-17Warning on lossy implicit casts. (#2367)Yong He
2022-04-13Callable shader fix and explicit payload locations for GLSL (#2185)Alexey Panteleev
2022-04-06Fixed the mapping of the ray tracing instance functions to GLSL (#2177)Alexey Panteleev
2021-07-21Work to mitigate SPIR-V bloat (#1914)Theresa Foley
2021-01-20Update glslang to 11.1.0 (#1662)Tim Foley
2021-01-07Add a -capability command-line option (#1651)Tim Foley
2021-01-05Use "capability" system to select VKRT extension (#1647)Tim Foley
2020-09-21Enable all dynamic dispatch tests on CUDA. (#1552)Yong He
2020-08-05Change the policy for entry-point uniform parameters on Vulkan (#1476)Tim Foley
2020-07-23Run SSA pass to clean up temporary variables during generics lowering. (#1447)Yong He
2019-04-02Avoid SPIRV validation error by removing readonly flag from shaderRecord buff...Nima Nikfetrat
2019-02-13Output readonly for suitable glsl buffers (#845)jsmall-nvidia
2018-12-19Refactor several IR passes (#761)Tim Foley
2018-12-14Represent global shader parameters explicitly in the IR (#756)Tim Foley
2018-12-07Change how buffers are emitted (#741)Tim Foley
2018-11-30Add support for Vulkan raytraicng "shader record" (#735)Tim Foley
2018-11-16Bug fix - vk::binding on structured buffers (#720)jsmall-nvidia
2018-11-12Add callable shader support for Vulkan ray tracing (#718)Tim Foley
2018-11-09Update Vulkan ray tracing support to final extension spec (#717)Tim Foley
2018-10-04 Support cross-compilation of ray tracing shaders to Vulkan (#663)Tim Foley