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Making it easier to work with shaders
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rewriter
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Author
Age
*
Make `-no-mangle` option work, add `-no-hlsl-binding`. (#3817)
Yong He
2024-03-23
*
Change how buffers are emitted (#741)
Tim Foley
2018-12-07
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Rework command-line options handling for entry points and targets (#697)
Tim Foley
2018-10-29
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Remove non-IR codegen paths (#398)
Tim Foley
2018-02-03
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Parameter blocks (#245)
Tim Foley
2017-11-06
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Add a flag to control type splitting
Tim Foley
2017-08-17
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Handle possibility of bad types in varying input/output signature.
Tim Foley
2017-08-15
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Fixup for the glslang bug workaround
Tim Foley
2017-07-23
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Work around glslang issue 988
Tim Foley
2017-07-23
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Support scalarization of varying input/output for GLSL
Tim Foley
2017-07-18
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Don't assign a `binding` to a `push_constant` buffer
Tim Foley
2017-07-14
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Initial work on handling resources in structs during cross-compilation
Tim Foley
2017-07-11
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Revise the (only) rewriter-error test case
Tim Foley
2017-07-08
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AppVeyor: Run tests as part of AppVeyor builds
Tim Foley
2017-06-14
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Initial import of code.
Tim Foley
2017-06-09