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| author | Tim Foley <tfoley@nvidia.com> | 2017-07-14 10:44:42 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-14 11:09:10 -0700 |
| commit | 2bf87743ffe73f041036ae62c8bf53f09215ca53 (patch) | |
| tree | 7f8302ad4eb9558e1260ad8aed048f1292092489 /tests/rewriter | |
| parent | 082003a1572d24fa3ff9aa0e0f51bf1154445a70 (diff) | |
Don't assign a `binding` to a `push_constant` buffer
Fixes #12
- This was a latent issue, but the previous commit brought it to the front.
- As indicated in #12, I don't allocate a descriptor-table slot to the block
- Instead I allocate a `PushConstantBuffer`
- Unlike what #12 asks for, I don't use a different resource type for the contents of the block
- Pretty much all the logic is easiest if these continue to be just plain `Uniform` data
Diffstat (limited to 'tests/rewriter')
| -rw-r--r-- | tests/rewriter/resources-in-structs.glsl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tests/rewriter/resources-in-structs.glsl b/tests/rewriter/resources-in-structs.glsl index 26e21f630..6273e8720 100644 --- a/tests/rewriter/resources-in-structs.glsl +++ b/tests/rewriter/resources-in-structs.glsl @@ -47,8 +47,10 @@ uniform texture2D SLANG_parameterBlock_U_m_t; layout(binding = 2) uniform sampler SLANG_parameterBlock_U_m_s; +layout(location = 0) in vec2 uv; +layout(location = 0) out vec4 color; void main() |
