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authorTim Foley <tfoley@nvidia.com>2017-07-14 10:05:38 -0700
committerTim Foley <tfoley@nvidia.com>2017-07-14 10:05:38 -0700
commit082003a1572d24fa3ff9aa0e0f51bf1154445a70 (patch)
tree9b6693527f4bdc40aaae59447aa3c3a3d9fb8b74 /tests/rewriter
parent47e94a14a174ce501883c85b7c742c10b785b4f5 (diff)
Don't use "auto locations" mode in glslang
Fixes #88 The code was using `glslang::TShader::setAutoMapLocations` as a workaround for an old glslang issue, but apparently this mode has a bug where it ends up applying a `location` layout to the implicitly-created `gl_PerVertex` definition (which shouldn't be allowed). This change drops the call to `setAutoMapLocations` (and `setAutoMapBindings`) since it should no longer be required.
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