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| author | Tim Foley <tfoley@nvidia.com> | 2017-08-15 08:52:13 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-08-15 08:52:13 -0700 |
| commit | 3a2f191d9edd7c61d49cae1e979fa7633b2aaf8b (patch) | |
| tree | 3be5db618cd3b5eee775d665ee70f8e1ceefc140 /tests/rewriter | |
| parent | aeb247cdf02e4dcfc0bb6839cfd291be5128f8ad (diff) | |
Handle possibility of bad types in varying input/output signature.
Fixes #160
If the front-end runs into a type it doesn't understand in the parameter list of an entry point, it will create an `ErrorType` for that parameter, but then the parameter binding/layout rules will fail to create a `TypeLayout` for the prameter (and return `NULL`).
There were some places where the code was expecting that operation to succeed unconditionally, and so would crash when there was a bad type.
The specific case in the bug report was when the return type of a shader entry point was bad:
// `vec4` is not an HLSL type
vec4 main(...) { ... }
Note that the specific case in the buf report only manifests in "rewriter" mode (when the Slang compiler isn't allowed to issue error messages from the front-end), but the same basic thing would happen if the varying parameter/output had used a type that is invalid for varying input/output:
Texture2D main(...) { ... }
I'm not 100% happy with just adding more `NULL` checks for this, because there is no easy way to tell if they are exhaustive.
A better solution in the longer term might be to construct a kind of `ErrorTypeLayout` to represent cases where we wanted a type layout, but none could be constructed.
Diffstat (limited to 'tests/rewriter')
| -rw-r--r-- | tests/rewriter/gh-160.hlsl | 13 | ||||
| -rw-r--r-- | tests/rewriter/gh-160.slang | 3 |
2 files changed, 16 insertions, 0 deletions
diff --git a/tests/rewriter/gh-160.hlsl b/tests/rewriter/gh-160.hlsl new file mode 100644 index 000000000..46ef6a92c --- /dev/null +++ b/tests/rewriter/gh-160.hlsl @@ -0,0 +1,13 @@ +//TEST:COMPARE_HLSL: -no-checking -target dxbc-assembly -profile ps_4_0 -entry main + +#ifdef __SLANG__ +__import gh_160; +#endif + +vec4 main(VS_OUT vOut) : SV_TARGET +{ + float3 color = float3(1,0,0); + + vec4 finalColor = vec4(color, 1.f); + return finalColor; +}
\ No newline at end of file diff --git a/tests/rewriter/gh-160.slang b/tests/rewriter/gh-160.slang new file mode 100644 index 000000000..c86f63c19 --- /dev/null +++ b/tests/rewriter/gh-160.slang @@ -0,0 +1,3 @@ +//TEST_IGNORE_FILE: + +// This file only exists so that `gh-160.hlsl` can import it. |
