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* Warning on lossy implicit casts. (#2367)Yong He2022-08-17
* Fixed the implementation of RayQuery flags passed through the generic paramet...Alexey Panteleev2022-04-25
* Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...Yong He2022-02-25
* Various gfx fixes. (#2132)Yong He2022-02-16
* Work to mitigate SPIR-V bloat (#1914)Theresa Foley2021-07-21
* Fix the "acceleration structure in compute" bug for GL_NV_ray_tracing too (#1...Tim Foley2021-03-16
* Fix handling of RT accelerations structures for non-RT stages (#1753)Tim Foley2021-03-15
* Add GLSL support for SV_InnerCoverage (#1740)Tim Foley2021-03-08
* Add Vulkan/SPIR-V support for TraceRayInline() (#1737)Tim Foley2021-03-05
* Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)Tim Foley2021-03-03
* Add support for GetAttributeAtVertex for D3D (#1725)Tim Foley2021-02-24
* Add basic support for fragment shader interlock (FSI) (#1722)Tim Foley2021-02-22
* Fix issue when passing ray query to a subroutine (#1680)Tim Foley2021-01-29
* Convert more tests to use shader objects (#1659)Tim Foley2021-01-15
* CUDA/CPU varying compute inputs as IR pass (#1438)Tim Foley2020-07-10
* Disable OptiX tests by default. (#1331)Tim Foley2020-04-22
* Add support for global shader parameters to OptiX path (#1323)Tim Foley2020-04-17