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Making it easier to work with shaders
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ray-tracing
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Author
2025-07-31
Fix segmentation fault in ray tracing parameter consolidation. (#7997)
Copilot
2025-02-05
Feature/initialize list side branch (#6058)
kaizhangNV
2024-08-12
Warn when inout parameter is never written (#4777)
venkataram-nv
2024-06-12
Capability System: Implicit capability upgrade warning/error (#4241)
ArielG-NV
2023-09-03
Proper lowering of functiosn that returns NonCopyable values. (#3179)
Yong He
2023-08-21
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-07
Add warning on mutation of function parameter (#3067)
Theresa Foley
2023-06-13
Fixes for Shader Execution Reordering on VK (#2929)
Theresa Foley
2023-05-31
Preserve type cast during AST constant folding. (#2912)
Yong He
2023-05-09
Fix function side-effectness prop logic. (#2875)
Yong He
2023-05-02
Various dxc/fxc compatibility fixes. (#2863)
Yong He
2023-03-16
Fix Phi simplification bug. (#2710)
Yong He
2023-02-24
More control flow simplifications. (#2673)
Yong He
2023-02-13
Add Loop Unrolling Pass. (#2644)
Yong He
2023-02-07
Arithmetic simplifications and more IR clean up logic. (#2632)
Yong He
2023-01-27
Register allocation during phi elimination. (#2613)
Yong He
2023-01-24
Reimplement address elimination. (#2605)
Yong He
2022-10-11
Small IR cleanups. (#2441)
Yong He
2022-08-17
Warning on lossy implicit casts. (#2367)
Yong He
2022-04-25
Fixed the implementation of RayQuery flags passed through the generic paramet...
Alexey Panteleev
2022-02-16
Various gfx fixes. (#2132)
Yong He
2021-07-21
Work to mitigate SPIR-V bloat (#1914)
Theresa Foley
2021-03-16
Fix the "acceleration structure in compute" bug for GL_NV_ray_tracing too (#1...
Tim Foley
2021-03-15
Fix handling of RT accelerations structures for non-RT stages (#1753)
Tim Foley
2021-03-05
Add Vulkan/SPIR-V support for TraceRayInline() (#1737)
Tim Foley
2021-01-29
Fix issue when passing ray query to a subroutine (#1680)
Tim Foley
2020-04-22
Disable OptiX tests by default. (#1331)
Tim Foley
2020-04-17
Add support for global shader parameters to OptiX path (#1323)
Tim Foley