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Making it easier to work with shaders
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2023-10-02
Use const ref for mesh payload (#3254)
Ellie Hermaszewska
2023-09-27
WIP Mesh shaders for SPIR-V (#3226)
Ellie Hermaszewska
2023-09-20
Direct SPIRV: Rasterization pipeline tests. (#3216)
Yong He
2023-09-11
Add Mesh and Task shader support to GFX (#3190)
Ellie Hermaszewska
2023-03-16
Support GL_EXT_fragment_shader_barycentric (#2704)
Samuel Kogler
2023-02-24
More control flow simplifications. (#2673)
Yong He
2023-02-16
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-07
Arithmetic simplifications and more IR clean up logic. (#2632)
Yong He
2023-01-24
Reimplement address elimination. (#2605)
Yong He
2023-01-23
Full address insts elimination for backward autodiff. (#2604)
Yong He
2022-11-16
Mesh shader support (#2464)
Ellie Hermaszewska
2022-08-17
Warning on lossy implicit casts. (#2367)
Yong He
2022-02-25
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2021-03-08
Add GLSL support for SV_InnerCoverage (#1740)
Tim Foley
2021-03-03
Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)
Tim Foley
2021-02-24
Add support for GetAttributeAtVertex for D3D (#1725)
Tim Foley
2021-02-22
Add basic support for fragment shader interlock (FSI) (#1722)
Tim Foley