| Age | Commit message (Expand) | Author |
|---|---|---|
| 2023-03-16 | Support GL_EXT_fragment_shader_barycentric (#2704) | Samuel Kogler |
| 2023-02-24 | More control flow simplifications. (#2673) | Yong He |
| 2023-02-16 | Overhaul global inst deduplication and cpp/cuda backend. (#2654) | Yong He |
| 2023-02-07 | Arithmetic simplifications and more IR clean up logic. (#2632) | Yong He |
| 2023-01-24 | Reimplement address elimination. (#2605) | Yong He |
| 2023-01-23 | Full address insts elimination for backward autodiff. (#2604) | Yong He |
| 2022-11-16 | Mesh shader support (#2464) | Ellie Hermaszewska |
| 2022-08-17 | Warning on lossy implicit casts. (#2367) | Yong He |
| 2022-02-25 | Improved SCCP, inlining and resource specialization passes, legalize `ImageSu... | Yong He |
| 2021-03-08 | Add GLSL support for SV_InnerCoverage (#1740) | Tim Foley |
| 2021-03-03 | Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733) | Tim Foley |
| 2021-02-24 | Add support for GetAttributeAtVertex for D3D (#1725) | Tim Foley |
| 2021-02-22 | Add basic support for fragment shader interlock (FSI) (#1722) | Tim Foley |
