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Making it easier to work with shaders
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Author
Age
*
Update spirv-header and spirv-tools to Jun/2024 (#4679)
Jay Kwak
2024-07-18
*
Legalization of non-struct when function expects struct, resolves #3840 (#3880)
ArielG-NV
2024-04-03
*
Implement GLSL gimageDim & memory qualifiers with optional extension(s); reso...
ArielG-NV
2024-03-26
*
Add check for invalid use of modifiers. (#3402)
Yong He
2023-12-12
*
SPIR-V image operations (#3163)
Ellie Hermaszewska
2023-09-05
*
Various dxc/fxc compatibility fixes. (#2863)
Yong He
2023-05-02
*
For C-like targets, emit resource declarations before other globals (#2843)
Sai Praveen Bangaru
2023-04-26
*
Fix optimization pass not converging. (#2725)
Yong He
2023-03-23
*
More control flow simplifications. (#2673)
Yong He
2023-02-24
*
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-16
*
Arithmetic simplifications and more IR clean up logic. (#2632)
Yong He
2023-02-07
*
Warning on lossy implicit casts. (#2367)
Yong He
2022-08-17
*
Update glslang binaries (#1991)
jsmall-nvidia
2021-10-27
*
SPIR-V fixes (#1992)
jsmall-nvidia
2021-10-27
*
GFX: implement mutable shader objects. (#1963)
Yong He
2021-10-18
*
Support for GL_NV_ray_tracing_motion_blur vk extension (#1964)
jsmall-nvidia
2021-10-11
*
Remove non-IR codegen paths (#398)
Tim Foley
2018-02-03
*
Translate NV single-pass stereo extension from Slang to GLSL
Tim Foley
2017-07-20