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| author | Yong He <yonghe@outlook.com> | 2023-05-02 20:29:38 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-02 20:29:38 -0700 |
| commit | d52376a65f37fcbbb67428b917fd3819436b6dfb (patch) | |
| tree | da25b3c9a00bd003b1970b4a6c4eb38eccf62aa1 /tests/nv-extensions | |
| parent | 55291b0bf6d729fcbaf75a01926da7da8975b8e9 (diff) | |
Various dxc/fxc compatibility fixes. (#2863)
* Various dxc/fxc compatibility fixes.
* Cleanup.
* Fix test cases.
* Fix comments.
---------
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tests/nv-extensions')
| -rw-r--r-- | tests/nv-extensions/nv-ray-tracing-motion-blur.slang.glsl | 130 |
1 files changed, 104 insertions, 26 deletions
diff --git a/tests/nv-extensions/nv-ray-tracing-motion-blur.slang.glsl b/tests/nv-extensions/nv-ray-tracing-motion-blur.slang.glsl index ec635a083..7f734bf75 100644 --- a/tests/nv-extensions/nv-ray-tracing-motion-blur.slang.glsl +++ b/tests/nv-extensions/nv-ray-tracing-motion-blur.slang.glsl @@ -3,38 +3,29 @@ #extension GL_NV_ray_tracing_motion_blur : require layout(row_major) uniform; layout(row_major) buffer; -struct ReflectionRay_0 -{ - float color_1; -}; - -layout(location = 0) -rayPayloadEXT -ReflectionRay_0 p_0; - -struct ShadowRay_0 -{ - float hitDistance_0; -}; - -layout(location = 1) -rayPayloadEXT -ShadowRay_0 p_1; +#line 5 "tests/nv-extensions/nv-ray-tracing-motion-blur.slang" layout(binding = 0) uniform texture2D samplerPosition_0; + +#line 7 layout(binding = 2) uniform sampler sampler_0; + +#line 6 layout(binding = 1) uniform texture2D samplerNormal_0; + struct Light_0 { vec4 position_0; vec4 color_0; }; + +#line 14 struct Uniforms_0 { Light_0 light_0; @@ -43,11 +34,55 @@ struct Uniforms_0 mat4x4 model_0; }; + +#line 21 layout(binding = 3) layout(std140) uniform _S1 { - Uniforms_0 _data; -} ubo_0; + Light_0 light_0; + vec4 viewPos_0; + mat4x4 view_0; + mat4x4 model_0; +}ubo_0; + +#line 26 +layout(binding = 5) +uniform accelerationStructureEXT as_0; + + +#line 24 +layout(rgba32f) +layout(binding = 4) +uniform image2D outputImage_0; + + +#line 33 +struct ReflectionRay_0 +{ + float color_1; +}; + + +#line 5218 "hlsl.meta.slang" +layout(location = 0) +rayPayloadEXT +ReflectionRay_0 p_0; + + +#line 28 "tests/nv-extensions/nv-ray-tracing-motion-blur.slang" +struct ShadowRay_0 +{ + float hitDistance_0; +}; + + +#line 5286 "hlsl.meta.slang" +layout(location = 1) +rayPayloadEXT +ShadowRay_0 p_1; + + +#line 5079 struct RayDesc_0 { vec3 Origin_0; @@ -56,73 +91,116 @@ struct RayDesc_0 float TMax_0; }; + +#line 5243 void TraceMotionRay_0(accelerationStructureEXT AccelerationStructure_0, uint RayFlags_0, uint InstanceInclusionMask_0, uint RayContributionToHitGroupIndex_0, uint MultiplierForGeometryContributionToHitGroupIndex_0, uint MissShaderIndex_0, RayDesc_0 Ray_0, float CurrentTime_0, inout ShadowRay_0 Payload_0) { + +#line 5288 p_1 = Payload_0; traceRayMotionNV(AccelerationStructure_0, RayFlags_0, InstanceInclusionMask_0, RayContributionToHitGroupIndex_0, MultiplierForGeometryContributionToHitGroupIndex_0, MissShaderIndex_0, Ray_0.Origin_0, Ray_0.TMin_0, Ray_0.Direction_0, Ray_0.TMax_0, CurrentTime_0, (1)); + +#line 5302 Payload_0 = p_1; return; } -layout(binding = 5) -uniform accelerationStructureEXT as_0; +#line 3527 float saturate_0(float x_0) { return clamp(x_0, 0.0, 1.0); } + +#line 5168 void TraceRay_0(accelerationStructureEXT AccelerationStructure_1, uint RayFlags_1, uint InstanceInclusionMask_1, uint RayContributionToHitGroupIndex_1, uint MultiplierForGeometryContributionToHitGroupIndex_1, uint MissShaderIndex_1, RayDesc_0 Ray_1, inout ReflectionRay_0 Payload_1) { + +#line 5220 p_0 = Payload_1; traceRayEXT(AccelerationStructure_1, RayFlags_1, InstanceInclusionMask_1, RayContributionToHitGroupIndex_1, MultiplierForGeometryContributionToHitGroupIndex_1, MissShaderIndex_1, Ray_1.Origin_0, Ray_1.TMin_0, Ray_1.Direction_0, Ray_1.TMax_0, (0)); + +#line 5233 Payload_1 = p_0; return; } -layout(rgba32f) -layout(binding = 4) -uniform image2D outputImage_0; +#line 38 "tests/nv-extensions/nv-ray-tracing-motion-blur.slang" void main() { uvec3 _S2 = ((gl_LaunchIDEXT)); + +#line 40 ivec2 launchID_0 = ivec2(_S2.xy); uvec3 _S3 = ((gl_LaunchSizeEXT)); + +#line 41 ivec2 launchSize_0 = ivec2(_S3.xy); + vec2 inUV_0 = vec2((float(launchID_0.x) + 0.5) / float(launchSize_0.x), (float(launchID_0.y) + 0.5) / float(launchSize_0.y)); + +#line 48 vec4 _S4 = (texture(sampler2D(samplerPosition_0,sampler_0), (inUV_0))); + +#line 48 vec3 P_0 = _S4.xyz; vec4 _S5 = (texture(sampler2D(samplerNormal_0,sampler_0), (inUV_0))); + +#line 49 vec3 N_0 = _S5.xyz * 2.0 - 1.0; - vec3 lightDelta_0 = ubo_0._data.light_0.position_0.xyz - P_0; + + vec3 lightDelta_0 = ubo_0.light_0.position_0.xyz - P_0; float lightDist_0 = length(lightDelta_0); vec3 L_0 = normalize(lightDelta_0); float _S6 = 1.0 / (lightDist_0 * lightDist_0); + RayDesc_0 ray_0; ray_0.Origin_0 = P_0; ray_0.TMin_0 = 0.00000099999999747524; ray_0.Direction_0 = lightDelta_0; ray_0.TMax_0 = lightDist_0; + ShadowRay_0 shadowRay_0; shadowRay_0.hitDistance_0 = 0.0; + + TraceMotionRay_0(as_0, 1U, 255U, 0U, 0U, 2U, ray_0, 1.0, shadowRay_0); + +#line 69 float atten_0; + +#line 87 if(shadowRay_0.hitDistance_0 < lightDist_0) { + +#line 87 atten_0 = 0.0; + +#line 87 } else { + +#line 87 atten_0 = _S6; + +#line 87 } - vec3 color_2 = ubo_0._data.light_0.color_0.xyz * saturate_0(dot(N_0, L_0)) * atten_0; + +#line 93 + vec3 color_2 = ubo_0.light_0.color_0.xyz * saturate_0(dot(N_0, L_0)) * atten_0; + ReflectionRay_0 reflectionRay_0; TraceRay_0(as_0, 1U, 255U, 0U, 0U, 2U, ray_0, reflectionRay_0); + +#line 117 imageStore((outputImage_0), ivec2((uvec2(launchID_0))), vec4(color_2 + reflectionRay_0.color_1, 1.0)); return; } + |
