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Making it easier to work with shaders
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shader-params
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Author
Age
*
render-test: Change D3D12 default to sm_6_5 (#8320)
James Helferty (NVIDIA)
2025-09-02
*
Migrate render-test away from deprecated compile request API (#6514)
Anders Leino
2025-03-12
*
Refresh of disabled WGPU tests (#5614)
Anders Leino
2024-11-21
*
Fix WGSL parameter block binding. (#5500)
Yong He
2024-11-06
*
Enable WebGPU tests in CI (#5239)
Anders Leino
2024-10-15
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Allow implicit 'uniform' entrypoint parameters. (#4765)
Yong He
2024-08-01
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Support parameter block in metal shader objects. (#4671)
Yong He
2024-07-19
*
Metal compute tests (#4292)
skallweitNV
2024-06-07
*
Warning on lossy implicit casts. (#2367)
Yong He
2022-08-17
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
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Remove old code paths from render-test (#1760)
Tim Foley
2021-03-17
*
Convert more tests to use shader objects (#1659)
Tim Foley
2021-01-15
*
Change the policy for entry-point uniform parameters on Vulkan (#1476)
Tim Foley
2020-08-05
*
Handle case of no global parameters for CPU/CUDA (#1457)
Tim Foley
2020-07-24
*
Add support for global uniform shader parameters (#1433)
Tim Foley
2020-07-08