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| author | Yong He <yonghe@outlook.com> | 2022-08-17 23:08:34 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-08-17 23:08:34 -0700 |
| commit | adaea0e993fd8db351b5dad92802e47ed6d0ec77 (patch) | |
| tree | dfad5201677b0202b0b890cbae066b5b2f3f033b /tests/language-feature/shader-params | |
| parent | d65c6183c0d8b365aa182c3d9026ba85522531f2 (diff) | |
Warning on lossy implicit casts. (#2367)
* Warning on bool to float conversion.
* Fix test cases.
* Improve.
* LanguageServer: don't show constant value for non constant variables.
* Fix tests.
* Fix warnings in tests.
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'tests/language-feature/shader-params')
| -rw-r--r-- | tests/language-feature/shader-params/entry-point-uniform-params.slang | 4 | ||||
| -rw-r--r-- | tests/language-feature/shader-params/interface-shader-param-ordinary.slang | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/tests/language-feature/shader-params/entry-point-uniform-params.slang b/tests/language-feature/shader-params/entry-point-uniform-params.slang index 5b0279bb5..7053dd316 100644 --- a/tests/language-feature/shader-params/entry-point-uniform-params.slang +++ b/tests/language-feature/shader-params/entry-point-uniform-params.slang @@ -29,9 +29,9 @@ void computeMain( //TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer uniform RWStructuredBuffer<int> outputBuffer, - uint3 dispatchThreadID : SV_DispatchThreadID) + int3 dispatchThreadID : SV_DispatchThreadID) { - uint tid = dispatchThreadID.x; + int tid = dispatchThreadID.x; int inVal = tid; int outVal = test(inVal, d.a, d.b); outputBuffer[tid] = outVal; diff --git a/tests/language-feature/shader-params/interface-shader-param-ordinary.slang b/tests/language-feature/shader-params/interface-shader-param-ordinary.slang index 8d475254f..5ce346956 100644 --- a/tests/language-feature/shader-params/interface-shader-param-ordinary.slang +++ b/tests/language-feature/shader-params/interface-shader-param-ordinary.slang @@ -31,7 +31,7 @@ int test(int val) [numthreads(4, 1, 1)] void computeMain( - uint3 dispatchThreadID : SV_DispatchThreadID) + int3 dispatchThreadID : SV_DispatchThreadID) { let tid = dispatchThreadID.x; |
