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Making it easier to work with shaders
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Author
2025-09-25
Prepare VulkanSDK release Oct 2025 (#8525)
Jay Kwak
2025-09-02
render-test: Change D3D12 default to sm_6_5 (#8320)
James Helferty (NVIDIA)
2025-08-25
Fix#8080: Batch-4: Enable cuda tests (#8261)
Harsh Aggarwal (NVIDIA)
2025-08-09
Fix atomics error diagnostics (#8117)
venkataram-nv
2025-08-07
Add warning for comma operators used outside for-loops and expand expressions...
Copilot
2025-06-18
Fix additional VVL violations (#7377)
Gangzheng Tong
2025-05-02
Disable an always failing test, partial resident test with dx12 (#6983)
Jay Kwak
2025-04-24
update slang-rhi (#6587)
Simon Kallweit
2025-04-03
Add sparse texture Load intrinsic for SPIRV (#6702)
DarrelFW321
2025-02-28
Implement sparse texture Sample* intrinsics for SPIRV (#6377)
Darren Wihandi
2025-01-17
test-server should use d3d12core.dll from bin directory (#6095)
Jay Kwak
2025-01-09
Add CalculateLevelOfDetail* overloads for comparison samplers (#6018)
Darren Wihandi
2025-01-08
Add SampleCmpLevel intrinsics (#6004)
Darren Wihandi
2024-12-19
Add HLSL texture sample with status intrinsics (#5901)
Darren Wihandi
2024-10-17
Cleanup atomic intrinsics. (#5324)
Yong He
2024-07-10
Support status argument for GatherXXX (#4490)
Jay Kwak
2024-06-28
Implement CheckAccessFullyMapped (#4509)
Jay Kwak
2024-03-05
Enable SampleCmpLevelZero tests and update the results (#3677)
Pankaj Mistry
2024-02-15
HLSL texture intrinsic test first draft. (#3583)
tgrimesnv
2024-02-02
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-01
FP16 atomics for RWByteAddresBuffer, fp32 atomics for images. (#3536)
Yong He
2023-11-16
Unify stdlib `Texture` types into one generic type. (#3327)
Yong He
2023-07-21
Add sampleCount parameter for read-only textures. (#3011)
Yong He
2023-07-19
Add `sampleCount` parameter for MS textures. (#3001)
Yong He
2021-05-14
FXC as DownstreamCompiler (#1844)
jsmall-nvidia
2020-08-21
Fix stdlib declarations for texture Gather() (#1510)
Tim Foley