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* 8503 wgsl depth texture (#8645)Sami Kiminki (NVIDIA)2025-10-10
* Prepare VulkanSDK release Oct 2025 (#8525)Jay Kwak2025-09-25
* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
* Fix#8080: Batch-4: Enable cuda tests (#8261)Harsh Aggarwal (NVIDIA)2025-08-25
* Fix atomics error diagnostics (#8117)venkataram-nv2025-08-09
* Add warning for comma operators used outside for-loops and expand expressions...Copilot2025-08-07
* Fix additional VVL violations (#7377)Gangzheng Tong2025-06-18
* Disable an always failing test, partial resident test with dx12 (#6983)Jay Kwak2025-05-02
* update slang-rhi (#6587)Simon Kallweit2025-04-24
* Add sparse texture Load intrinsic for SPIRV (#6702)DarrelFW3212025-04-03
* Implement sparse texture Sample* intrinsics for SPIRV (#6377)Darren Wihandi2025-02-28
* test-server should use d3d12core.dll from bin directory (#6095)Jay Kwak2025-01-17
* Add CalculateLevelOfDetail* overloads for comparison samplers (#6018)Darren Wihandi2025-01-09
* Add SampleCmpLevel intrinsics (#6004)Darren Wihandi2025-01-08
* Add HLSL texture sample with status intrinsics (#5901)Darren Wihandi2024-12-19
* Cleanup atomic intrinsics. (#5324)Yong He2024-10-17
* Support status argument for GatherXXX (#4490)Jay Kwak2024-07-10
* Implement CheckAccessFullyMapped (#4509)Jay Kwak2024-06-28
* Enable SampleCmpLevelZero tests and update the results (#3677)Pankaj Mistry2024-03-05
* HLSL texture intrinsic test first draft. (#3583)tgrimesnv2024-02-15
* Atomics+Wave ops intrinsics fixes. (#3542)Yong He2024-02-02
* FP16 atomics for RWByteAddresBuffer, fp32 atomics for images. (#3536)Yong He2024-02-01
* Unify stdlib `Texture` types into one generic type. (#3327)Yong He2023-11-16
* Add sampleCount parameter for read-only textures. (#3011)Yong He2023-07-21
* Add `sampleCount` parameter for MS textures. (#3001)Yong He2023-07-19
* FXC as DownstreamCompiler (#1844)jsmall-nvidia2021-05-14
* Fix stdlib declarations for texture Gather() (#1510)Tim Foley2020-08-21