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* 8503 wgsl depth texture (#8645)Sami Kiminki (NVIDIA)2025-10-10
* Disable branching subgroup test for WGSL (#8614)Jay Kwak2025-10-07
* Prefer IntegerType over LogicalType integer matrix mul() overloads (#8426)pdeayton-nv2025-10-06
* Enable metal tests (#8446)James Helferty (NVIDIA)2025-09-30
* Prepare VulkanSDK release Oct 2025 (#8525)Jay Kwak2025-09-25
* Disable a few WGSL testing using Wave functions in branches (#8386)Jay Kwak2025-09-05
* Enable CUDA support for additional HLSL intrinsic tests (#8293)Harsh Aggarwal (NVIDIA)2025-09-04
* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
* Fix Metal 8-bit vector type names: emit char/uchar instead of int8_t/uint8_t ...Copilot2025-08-26
* Fix#8082: Batch-6: Enable cuda tests (#8266)Harsh Aggarwal (NVIDIA)2025-08-25
* Fix#8081: Batch-5: Enable cuda tests (#8263)Harsh Aggarwal (NVIDIA)2025-08-25
* Fix#8080: Batch-4: Enable cuda tests (#8261)Harsh Aggarwal (NVIDIA)2025-08-25
* Add Metal support for WaveGetActiveMask and WaveActiveCountBits (#8218)Tianyu Li2025-08-20
* Updated support to enable batch3 (#8219)Harsh Aggarwal (NVIDIA)2025-08-20
* Use 64bit int instead of emulation on metal (#8180)James Helferty (NVIDIA)2025-08-15
* Fix atomics error diagnostics (#8117)venkataram-nv2025-08-09
* Error if super-type capabilities are a super-set of sub-type (#7452)ArielG-NV2025-08-08
* Add warning for comma operators used outside for-loops and expand expressions...Copilot2025-08-07
* Add matrix select intrinsic (#7566)venkataram-nv2025-07-31
* Fix CUDA backend missing U32_firstbitlow implementation (#7921)Copilot2025-07-29
* Enable tests for CUDA (#7593)Mukund Keshava2025-07-03
* Fix tuple AST & IR layout size queries (#7502)Julius Ikkala2025-06-26
* Fix additional VVL violations (#7377)Gangzheng Tong2025-06-18
* Diagnose on use of struct inheritance. (#7419)Yong He2025-06-12
* Address issues with GLSL style global in/out vars (#6669) (#6998)sricker-nvidia2025-06-06
* Add LSS intrinsics (#7200)Mukund Keshava2025-05-27
* Implement shader execution reordering support for OptiX (#7211)Harsh Aggarwal (NVIDIA)2025-05-26
* Add full support for SPV_NV_shader_subgroup_partitioned (#7103)Darren Wihandi2025-05-25
* Make sizeof(T) & alignof(T) of generic types work as compile-time constants (...Julius Ikkala2025-05-22
* Fix broken -emit-spirv-via-glsl test option (#7091)sricker-nvidia2025-05-16
* Remove readonly keyword from buffer pointer definitions (#7068)aidanfnv2025-05-14
* cluster acceleration structure optix 6431 (#7028)Harsh Aggarwal (NVIDIA)2025-05-12
* Add countbits 16-bit and 8-bit support (#6433) (#6897)sricker-nvidia2025-05-05
* Disable an always failing test, partial resident test with dx12 (#6983)Jay Kwak2025-05-02
* Add fwidth_coarse and fwidth_fine functions (#6941)pdeayton-nv2025-05-01
* update slang-rhi (#6587)Simon Kallweit2025-04-24
* Implement shader subgroup rotate intrinsics (#6878)Darren Wihandi2025-04-22
* Fix quad control required SPIRV version for emit-spirv-via-glsl (#6869)Darren Wihandi2025-04-21
* Implement 64bit countbits intrinsic (#6433) (#6845)sricker-nvidia2025-04-19
* Add slang-test check for D3D11 double support (#6761)aidanfnv2025-04-12
* Implement subgroup quad operations for Metal (#6745)Darren Wihandi2025-04-04
* Add sparse texture Load intrinsic for SPIRV (#6702)DarrelFW3212025-04-03
* Use coopvec supporting dxcompiler.dll and dxil.dll (#6719)Jay Kwak2025-04-01
* Fix SPV_KHR_maximal_reconvergence extension name spelling (#6687)Pavel Asyutchenko2025-03-26
* Implement floating-point pack/unpack intrinsics for all targets (#6503)Darren Wihandi2025-03-18
* Update SPIRV-Tools and fix new validation errors. (#6511)Yong He2025-03-06
* Implement sparse texture Sample* intrinsics for SPIRV (#6377)Darren Wihandi2025-02-28
* Add Slang-specific intrinsics for integer pack/unpack (#6459)Darren Wihandi2025-02-28
* Add WaveGetLane* support for Metal and WGSL (#6371)Darren Wihandi2025-02-28
* Add inner texture type to reflection json (#6416)Devon2025-02-27