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path: root/tests/hlsl-intrinsic/texture/partial-resident-texture.slang
Commit message (Expand)AuthorAge
* 8503 wgsl depth texture (#8645)Sami Kiminki (NVIDIA)2025-10-10
* Prepare VulkanSDK release Oct 2025 (#8525)Jay Kwak2025-09-25
* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
* Add warning for comma operators used outside for-loops and expand expressions...Copilot2025-08-07
* Fix additional VVL violations (#7377)Gangzheng Tong2025-06-18
* Add sparse texture Load intrinsic for SPIRV (#6702)DarrelFW3212025-04-03
* Implement sparse texture Sample* intrinsics for SPIRV (#6377)Darren Wihandi2025-02-28
* test-server should use d3d12core.dll from bin directory (#6095)Jay Kwak2025-01-17
* Implement CheckAccessFullyMapped (#4509)Jay Kwak2024-06-28