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path: root/tests/hlsl-intrinsic/shader-execution-reordering/hit-object-trace-ray.slang
Commit message (Expand)AuthorAge
* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
* Add LSS intrinsics (#7200)Mukund Keshava2025-05-27
* Implement shader execution reordering support for OptiX (#7211)Harsh Aggarwal (NVIDIA)2025-05-26
* cluster acceleration structure optix 6431 (#7028)Harsh Aggarwal (NVIDIA)2025-05-12
* Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252)Yong He2023-10-02
* Proper lowering of functiosn that returns NonCopyable values. (#3179)Yong He2023-09-03
* Shader Execution Reordering for VK (#2491)jsmall-nvidia2022-11-15
* Shader Execution Reordering without HLSL2021 (#2489)jsmall-nvidia2022-11-03
* Disable HLSL2021 by default (#2488)jsmall-nvidia2022-11-03
* Shader Execution Reordering (via NVAPI) (#2484)jsmall-nvidia2022-11-02