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* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
* Add LSS intrinsics (#7200)Mukund Keshava2025-05-27
* Implement shader execution reordering support for OptiX (#7211)Harsh Aggarwal (NVIDIA)2025-05-26
* cluster acceleration structure optix 6431 (#7028)Harsh Aggarwal (NVIDIA)2025-05-12
* Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...ArielG-NV2024-03-15
* Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252)Yong He2023-10-02
* Proper lowering of functiosn that returns NonCopyable values. (#3179)Yong He2023-09-03
* Fix GLSL code gen around RayQuery and HitObject types. (#3173)Yong He2023-09-01
* Inline all RayQuery/HitObject typed functions when targeting GLSL. (#3172)Yong He2023-08-31
* Compile append and consume structured buffers to glsl. (#3142)Yong He2023-08-21
* Simplify IfElse instructions with a single trivial block (#3114)Ellie Hermaszewska2023-08-16
* Support per field matrix layout (#3101)Yong He2023-08-14
* Support implciit casted swizzled lvalue. (#3077)Yong He2023-08-09
* Use scratchData on `IRInst` to replace HashSets. (#2978)Yong He2023-07-12
* Fixes for Shader Execution Reordering on VK (#2929)Theresa Foley2023-06-13
* For C-like targets, emit resource declarations before other globals (#2843)Sai Praveen Bangaru2023-04-26
* Fix optimization pass not converging. (#2725)Yong He2023-03-23
* More control flow simplifications. (#2673)Yong He2023-02-24
* Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He2023-02-16
* Arithmetic simplifications and more IR clean up logic. (#2632)Yong He2023-02-07
* Register allocation during phi elimination. (#2613)Yong He2023-01-27
* Full address insts elimination for backward autodiff. (#2604)Yong He2023-01-23
* Lower-to-ir no longer produce `Construct` inst. (#2553)Yong He2022-12-07
* Small fixes around SER on VK (#2522)jsmall-nvidia2022-11-18
* Shader Execution Reordering for VK (#2491)jsmall-nvidia2022-11-15
* Specify downstream compiler include paths (#2517)jsmall-nvidia2022-11-15
* Shader Execution Reordering without HLSL2021 (#2489)jsmall-nvidia2022-11-03
* Disable HLSL2021 by default (#2488)jsmall-nvidia2022-11-03
* Shader Execution Reordering (via NVAPI) (#2484)jsmall-nvidia2022-11-02