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Making it easier to work with shaders
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shader-execution-reordering
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Author
Age
*
render-test: Change D3D12 default to sm_6_5 (#8320)
James Helferty (NVIDIA)
2025-09-02
*
Add LSS intrinsics (#7200)
Mukund Keshava
2025-05-27
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Implement shader execution reordering support for OptiX (#7211)
Harsh Aggarwal (NVIDIA)
2025-05-26
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cluster acceleration structure optix 6431 (#7028)
Harsh Aggarwal (NVIDIA)
2025-05-12
*
Implement raytracing extension(s); resolves #3560 for GLSL & SPIR-V targets (...
ArielG-NV
2024-03-15
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Add SPIRV intrinsics for ShaderExecutionReordering and RW/Buffer. (#3252)
Yong He
2023-10-02
*
Proper lowering of functiosn that returns NonCopyable values. (#3179)
Yong He
2023-09-03
*
Fix GLSL code gen around RayQuery and HitObject types. (#3173)
Yong He
2023-09-01
*
Inline all RayQuery/HitObject typed functions when targeting GLSL. (#3172)
Yong He
2023-08-31
*
Compile append and consume structured buffers to glsl. (#3142)
Yong He
2023-08-21
*
Simplify IfElse instructions with a single trivial block (#3114)
Ellie Hermaszewska
2023-08-16
*
Support per field matrix layout (#3101)
Yong He
2023-08-14
*
Support implciit casted swizzled lvalue. (#3077)
Yong He
2023-08-09
*
Use scratchData on `IRInst` to replace HashSets. (#2978)
Yong He
2023-07-12
*
Fixes for Shader Execution Reordering on VK (#2929)
Theresa Foley
2023-06-13
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For C-like targets, emit resource declarations before other globals (#2843)
Sai Praveen Bangaru
2023-04-26
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Fix optimization pass not converging. (#2725)
Yong He
2023-03-23
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More control flow simplifications. (#2673)
Yong He
2023-02-24
*
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-16
*
Arithmetic simplifications and more IR clean up logic. (#2632)
Yong He
2023-02-07
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Register allocation during phi elimination. (#2613)
Yong He
2023-01-27
*
Full address insts elimination for backward autodiff. (#2604)
Yong He
2023-01-23
*
Lower-to-ir no longer produce `Construct` inst. (#2553)
Yong He
2022-12-07
*
Small fixes around SER on VK (#2522)
jsmall-nvidia
2022-11-18
*
Shader Execution Reordering for VK (#2491)
jsmall-nvidia
2022-11-15
*
Specify downstream compiler include paths (#2517)
jsmall-nvidia
2022-11-15
*
Shader Execution Reordering without HLSL2021 (#2489)
jsmall-nvidia
2022-11-03
*
Disable HLSL2021 by default (#2488)
jsmall-nvidia
2022-11-03
*
Shader Execution Reordering (via NVAPI) (#2484)
jsmall-nvidia
2022-11-02