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Making it easier to work with shaders
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byte-address-buffer
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2025-09-02
render-test: Change D3D12 default to sm_6_5 (#8320)
James Helferty (NVIDIA)
2025-08-20
Updated support to enable batch3 (#8219)
Harsh Aggarwal (NVIDIA)
2024-11-26
wgpu: Enable Metal-like legalization for byte addressible buffers (#5681)
Anders Leino
2024-11-21
Refresh of disabled WGPU tests (#5614)
Anders Leino
2024-10-15
Enable WebGPU tests in CI (#5239)
Anders Leino
2024-06-10
enable more metal tests (#4326)
skallweitNV
2024-06-07
Metal compute tests (#4292)
skallweitNV
2024-02-05
Add glsl implementation of Texture.InterlockedAddF32 (#3550)
Yong He
2024-02-02
Atomics+Wave ops intrinsics fixes. (#3542)
Yong He
2024-02-01
FP16 atomics for RWByteAddresBuffer, fp32 atomics for images. (#3536)
Yong He
2022-08-17
Warning on lossy implicit casts. (#2367)
Yong He
2021-01-15
Convert more tests to use shader objects (#1659)
Tim Foley
2020-09-23
Fix GLSL output for byte-address loads of vectors (#1558)
Tim Foley
2020-05-04
Disable a test that was breaking on CI (#1338)
Tim Foley
2020-04-27
Add support for generic load/store on byte-addressed buffers (#1334)
Tim Foley