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path: root/tests/hlsl-intrinsic/byte-address-buffer
AgeCommit message (Expand)Author
2025-09-02render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)
2025-08-20Updated support to enable batch3 (#8219)Harsh Aggarwal (NVIDIA)
2024-11-26wgpu: Enable Metal-like legalization for byte addressible buffers (#5681)Anders Leino
2024-11-21Refresh of disabled WGPU tests (#5614)Anders Leino
2024-10-15Enable WebGPU tests in CI (#5239)Anders Leino
2024-06-10enable more metal tests (#4326)skallweitNV
2024-06-07Metal compute tests (#4292)skallweitNV
2024-02-05Add glsl implementation of Texture.InterlockedAddF32 (#3550)Yong He
2024-02-02Atomics+Wave ops intrinsics fixes. (#3542)Yong He
2024-02-01FP16 atomics for RWByteAddresBuffer, fp32 atomics for images. (#3536)Yong He
2022-08-17Warning on lossy implicit casts. (#2367)Yong He
2021-01-15Convert more tests to use shader objects (#1659)Tim Foley
2020-09-23Fix GLSL output for byte-address loads of vectors (#1558)Tim Foley
2020-05-04Disable a test that was breaking on CI (#1338)Tim Foley
2020-04-27Add support for generic load/store on byte-addressed buffers (#1334)Tim Foley