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Commit message (Expand)AuthorAge
* render-test: Change D3D12 default to sm_6_5 (#8320)James Helferty (NVIDIA)2025-09-02
* Updated support to enable batch3 (#8219)Harsh Aggarwal (NVIDIA)2025-08-20
* wgpu: Enable Metal-like legalization for byte addressible buffers (#5681)Anders Leino2024-11-26
* Refresh of disabled WGPU tests (#5614)Anders Leino2024-11-21
* Enable WebGPU tests in CI (#5239)Anders Leino2024-10-15
* enable more metal tests (#4326)skallweitNV2024-06-10
* Metal compute tests (#4292)skallweitNV2024-06-07
* Add glsl implementation of Texture.InterlockedAddF32 (#3550)Yong He2024-02-05
* Atomics+Wave ops intrinsics fixes. (#3542)Yong He2024-02-02
* FP16 atomics for RWByteAddresBuffer, fp32 atomics for images. (#3536)Yong He2024-02-01
* Warning on lossy implicit casts. (#2367)Yong He2022-08-17
* Convert more tests to use shader objects (#1659)Tim Foley2021-01-15
* Fix GLSL output for byte-address loads of vectors (#1558)Tim Foley2020-09-23
* Disable a test that was breaking on CI (#1338)Tim Foley2020-05-04
* Add support for generic load/store on byte-addressed buffers (#1334)Tim Foley2020-04-27