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Making it easier to work with shaders
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Author
2019-03-12
Fix handling of arrays of resources in type legalization (#896)
Tim Foley
2019-03-10
Fix GLSL emit logic for select expr
Yong He
2019-02-13
Output readonly for suitable glsl buffers (#845)
jsmall-nvidia
2019-02-08
Hotfix/dispatch thread id improvements (#834)
jsmall-nvidia
2019-01-28
remove line directives in test files
Yong He
2019-01-28
Fix type legalization to correctly handle empty struct fields.
Yong He
2019-01-25
Add GLSL translation rules for `SampleCmp`, `asint` and `asfloat`.
Yong He
2019-01-25
fix up empty-struct-parameters
Yong He
2019-01-25
Move glsl entry point legalization to later stage of compilation.
Yong He
2019-01-25
Fix GLSL translation of several Texture* operations (#800)
Tim Foley
2019-01-24
Fix a regression in geometry shader cross-compilation (#794)
Tim Foley
2019-01-23
Fixing GLSL sign function.
Yong He
2019-01-16
Feature/external compiler reporting (#776)
jsmall-nvidia
2019-01-16
Add proper IR codegen support for local static const variables (#779)
Tim Foley
2019-01-07
Feature/serialization debug info (#767)
jsmall-nvidia
2018-12-18
Fix for byte-address buffers on Vulkan (#760)
Tim Foley
2018-12-17
Specialize away resource-type function parameters (#759)
Tim Foley
2018-12-14
Represent global shader parameters explicitly in the IR (#756)
Tim Foley
2018-12-07
Change how buffers are emitted (#741)
Tim Foley
2018-12-03
Add Vulkan translations for HLSL barrier operations (#737)
Tim Foley
2018-11-21
Feature/early depth stencil (#727)
jsmall-nvidia
2018-11-06
Translate NonUniformResourceIndex() calls to Vulkan GLSL (#713)
Tim Foley
2018-02-03
Remove non-IR codegen paths (#398)
Tim Foley
2018-02-02
Remove support for the -no-checking flag (#392)
Tim Foley
2017-10-23
Fix output for matrix multiple in GLSL code (#228)
Tim Foley
2017-07-18
Add a compile-time loop construct to Slang
Tim Foley
2017-07-17
Pick correct GLSL version when `gl_Layer` used
Tim Foley
2017-07-17
Handle `flat` interpolation cases in cross compilation
Tim Foley