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Making it easier to work with shaders
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Author
Age
*
Implement FileCheck tests for several test commands (#2747)
Ellie Hermaszewska
2023-04-11
*
Diagnose on using assignment as predicate expr. (#2774)
Yong He
2023-04-04
*
Fix several silently failing tests (#2767)
Ellie Hermaszewska
2023-04-02
*
Overhaul global inst deduplication and cpp/cuda backend. (#2654)
Yong He
2023-02-16
*
Arithmetic simplifications and more IR clean up logic. (#2632)
Yong He
2023-02-07
*
Full address insts elimination for backward autodiff. (#2604)
Yong He
2023-01-23
*
Improvements around diagnostic controls (#2414)
jsmall-nvidia
2022-09-28
*
Warning on lossy implicit casts. (#2367)
Yong He
2022-08-17
*
Specialize generic/existential calls within generic functions. (#2294)
Yong He
2022-06-25
*
Improved bounds checking for C++/CUDA (#2263)
jsmall-nvidia
2022-06-08
*
Use IR pass to eliminate phi nodes (#2226)
Theresa Foley
2022-05-10
*
Add support for HLSL unorm/snorm (#2095)
Theresa Foley
2022-01-25
*
Fix two test cases that were causing problems (#2011)
Theresa Foley
2021-11-11
*
Runs all gfx unit tests through a 'test proxy' (#1981)
jsmall-nvidia
2021-10-26
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Passing associated type arguments to existential parameters + packing for `bo...
Yong He
2021-10-21
*
Removing exceptions from core/compiler-core (#1953)
jsmall-nvidia
2021-10-04
*
Bug fix in 16bit type emit, vk validation error fix. (#1936)
Yong He
2021-09-13
*
`reinterpret` and 16-bit value packing. (#1933)
Yong He
2021-09-09
*
Fix crash: dynamic dispatch of generic interface method. (#1929)
Yong He
2021-09-03
*
Add API to control interface specialization. (#1925)
Yong He
2021-08-26
*
Add `createDynamicObject` stdlib function. (#1923)
Yong He
2021-08-25
*
Work to mitigate SPIR-V bloat (#1914)
Theresa Foley
2021-07-21
*
Enable testing with Swiftshader. (#1906)
Yong He
2021-07-09
*
Allow render-test to run inline ray tracing tests. (#1903)
Yong He
2021-07-08
*
Enable some VK texture tests (#1878)
jsmall-nvidia
2021-06-09
*
Fix RWTexture issues on CUDA (#1876)
jsmall-nvidia
2021-06-08
*
Fixed issue around 4xFloat16 texture on CUDA (#1874)
jsmall-nvidia
2021-06-06
*
Various Fixes to gfx, reflection and emit. (#1867)
Yong He
2021-06-02
*
Rework shader object specialization control interface. (#1857)
Yong He
2021-05-25
*
Allow overriding specialization args via `IShaderObject`. (#1854)
Yong He
2021-05-25
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Read half->float RWTexture conversion (#1842)
jsmall-nvidia
2021-05-15
*
Support for HW format conversions for RWTexture on CUDA (#1840)
jsmall-nvidia
2021-05-15
*
Fix for KernelContext threading issue for C++ targets (#1843)
jsmall-nvidia
2021-05-14
*
CUDA half RWTexture write support/doc improvements (#1839)
jsmall-nvidia
2021-05-14
*
Support for reads from RWTexture<half> (#1837)
jsmall-nvidia
2021-05-06
*
Half texture support (#1836)
jsmall-nvidia
2021-05-06
*
CUDA half comparison support (#1834)
jsmall-nvidia
2021-05-04
*
More CUDA Half support (#1833)
jsmall-nvidia
2021-05-04
*
Preliminary CUDA half maths (#1827)
jsmall-nvidia
2021-04-30
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
Support for escaped paths in tools (#1823)
jsmall-nvidia
2021-04-29
*
Matrix tests and assorted bug tests (#1814)
jsmall-nvidia
2021-04-26
*
Preliminary CUDA Half support (#1808)
jsmall-nvidia
2021-04-23
*
Refactor D3D12 renderer root signature creation (#1779)
Tim Foley
2021-04-01
*
Add a streamlined syntax for TEST_INPUT lines (#1768)
Tim Foley
2021-03-30
*
Clean up render-test handling of input (#1766)
Tim Foley
2021-03-25
*
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-25
*
Remove old code paths from render-test (#1760)
Tim Foley
2021-03-17
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